Player Matchup

Artemis
Artemis
Aced Matrix
Artemis
Level 69
God Stats
56W - 52L
1,525 SR
Queue Stats
431W - 483L
1,404 Elo+
Solo
Fenrir
Fenrir
BEOWULFF342
Fenrir
Level 52
God Stats
1W - 1L
1,751 SR
Queue Stats
19W - 28L
1,349 Elo+
Solo
Cthulhu
Cthulhu
Mr MC
Cthulhu
Level 83
God Stats
8W - 8L
1,657 SR
Queue Stats
84W - 68L
1,482 Elo+
Solo
Team Averages
Level 68
1,644 SR
1,412 Elo+

VS

Team Averages
Level 68
1,496 SR
1,376 Elo+
Sun Wukong
Sun Wukong
DR-VENOM_-_-_
Sun Wukong
Level 68
God Stats
19W - 11L
1,462 SR
Queue Stats
80W - 62L
1,395 Elo+
Party 1
Merlin
Merlin
SlickWillie2000
Merlin
Level 69
God Stats
30W - 22L
1,526 SR
Queue Stats
262W - 261L
1,352 Elo+
Party 1
Da Ji
Da Ji
slr1122
Da Ji
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 177L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aced Matrix
Artemis
13
0 / 3 / 2
8,715
581
5,215
13,948
4,038
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
11
1 / 3 / 1
8,423
562
6,917
12,354
4,345
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Mr MC
Cthulhu
11
2 / 0 / 1
8,798
587
6,116
11,736
6,984
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DR-VENOM_-_-_
Sun Wukong
12
4 / 1 / 1
9,717
648
10,280
15,623
13,104
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
0 / 1 / 5
9,975
665
12,267
4,487
1,413
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Da Ji
slr1122
Da Ji
14
1 / 1 / 3
9,729
649
7,487
9,908
6,519
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
3
Kills
5
6
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artemis
Aced Matrix
Artemis
0
3
2
0.33
L
Fenrir
1
3
1
0.5
W
Sun Wukong
DR-VENOM_-_-_
Sun Wukong
4
1
1
4.5
L
Cthulhu
Mr MC
Cthulhu
2
0
1
2.5
W
0
1
5
2.5
W
Da Ji
slr1122
Da Ji
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,248
Damage
30,034
38,038
Taken
30,018
15,367
Mitigated
21,036
9,492
Healing
10,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Aced Matrix
Artemis
5,215
2,312
0
2,571
13,948
4,038
0
6,372
7,309
0
33,563
L
Fenrir
6,917
1,404
1,027
2,939
12,354
4,345
0
1,956
9,948
0
26,446
W
Sun Wukong
DR-VENOM_-_-_
Sun Wukong
10,280
1,972
0
6,306
15,623
13,104
0
2,748
12,875
0
34,960
L
Cthulhu
Mr MC
Cthulhu
6,116
409
1,019
1,936
11,736
6,984
0
3,984
7,327
31,113
0
W
12,267
951
0
284
4,487
1,413
1,854
1,470
3,017
59,306
0
W
Da Ji
slr1122
Da Ji
7,487
1,944
0
3,917
9,908
6,519
0
2,188
7,720
0
49,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,936
Gold Earned
29,421
156
Minions Killed
198
0
Camps Cleared
0
740,000
Distance Traveled
867,623
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,715
581
89
6
0
236,457
4
L
Fenrir
8,423
562
37
2
0
262,785
4
W
Sun Wukong
9,717
648
39
3
0
304,731
2
L
Cthulhu
8,798
587
30
2
0
240,758
4
W
Merlin
9,975
665
108
7
0
247,870
0
W
Da Ji
9,729
649
51
3
0
315,022
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role