Player Matchup

Ne Zha
Ne Zha
EVOLVETHEREALOJ
Ne Zha
Level 61
God Stats
4W - 2L
1,723 SR
Queue Stats
334W - 366L
1,209 Elo+
Party 1
Sobek
Sobek
HAnz177674
Sobek
Level 19
God Stats
25W - 26L
1,437 SR
Queue Stats
155W - 167L
1,169 Elo+
Party 1
Olorun
Olorun
pablito2502200
Olorun
Level 81
God Stats
1W - 0L
1,736 SR
Queue Stats
19W - 34L
1,109 Elo+
Solo
Team Averages
Level 54
1,632 SR
1,162 Elo+

VS

Team Averages
Level 44
1,401 SR
1,125 Elo+
Merlin
Merlin
Ainokks
Merlin
Level 64
God Stats
0W - 1L
1,701 SR
Queue Stats
174W - 218L
1,204 Elo+
Solo
Ymir
Ymir
Bearded_Batman_9
Ymir
Level 41
God Stats
8W - 16L
1,391 SR
Queue Stats
264W - 374L
1,251 Elo+
Solo
Scylla
Scylla
danivzla420
Scylla
Level 26
God Stats
2W - 10L
1,110 SR
Queue Stats
44W - 147L
921 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
16 / 4 / 7
13,204
880
18,633
16,361
6,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
15
7 / 2 / 11
11,431
762
8,777
18,347
20,987
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

13
1 / 4 / 14
10,368
691
7,473
9,605
3,666
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ainokks
Merlin
13
6 / 8 / 2
10,250
683
11,133
12,735
5,732
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 5 / 4
10,584
706
9,588
15,996
6,885
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
11
0 / 11 / 6
8,647
576
868
12,453
4,152

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
22
24
Kills
10
10
Deaths
24
32
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ainokks
Merlin
6
8
2
0.88
L
4
5
4
1.2
W
16
4
7
4.88
W
Sobek
7
2
11
6.25
L
Scylla
0
11
6
0.27
W
1
4
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,883
Damage
21,589
44,313
Taken
41,184
30,787
Mitigated
16,769
15,522
Healing
3,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ainokks
Merlin
11,133
1,949
0
0
12,735
5,732
0
3,799
8,936
39,342
0
L
9,588
2,306
771
2,287
15,996
6,885
0
7,355
8,641
23,940
0
W
18,633
10,120
565
7,574
16,361
6,134
972
9,315
6,618
0
66,885
W
Sobek
8,777
611
562
4,476
18,347
20,987
318
7,122
11,225
29,276
0
L
Scylla
868
422
0
0
12,453
4,152
0
5,197
7,256
4,042
0
W
7,473
4,096
597
1,748
9,605
3,666
1,953
5,263
4,342
32,552
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,003
Gold Earned
29,481
140
Minions Killed
82
0
Camps Cleared
0
775,829
Distance Traveled
574,981
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,250
683
54
4
0
191,318
1
L
Ymir
10,584
706
22
1
0
194,145
3
W
Ne Zha
13,204
880
61
4
0
294,946
3
W
Sobek
11,431
762
38
3
0
277,427
0
L
Scylla
8,647
576
6
0
0
189,518
0
W
Olorun
10,368
691
41
3
0
203,456
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role