Player Matchup

Cerberus
Cerberus
Davre
Cerberus
Level 91
God Stats
6W - 3L
1,625 SR
Queue Stats
20W - 12L
1,686 Elo+
Party 2
Ymir
Ymir
Escamudo
Ymir
Level 106
God Stats
5W - 9L
1,522 SR
Queue Stats
33W - 38L
1,469 Elo+
Party 2
Ullr
Ullr
Huntame
Ullr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 114
1,549 SR
1,552 Elo+

VS

Team Averages
Level 65
1,472 SR
1,502 Elo+
Sol
Sol
BlabbySnail565
Sol
Level 82
God Stats
3W - 3L
1,310 SR
Queue Stats
67W - 52L
1,444 Elo+
Party 1
Cabrakan
Cabrakan
TisTisBang
Cabrakan
Level 50
God Stats
12W - 5L
1,606 SR
Queue Stats
40W - 20L
1,489 Elo+
Party 1
Thor
Thor
vinosangre
Thor
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 12L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Davre
Cerberus
11
2 / 2 / 1
7,395
740
3,659
5,618
3,424
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
1 / 1 / 3
6,911
691
2,322
6,817
3,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ullr
Huntame
Ullr
10
1 / 2 / 3
7,049
705
4,158
5,777
1,992
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 1
7,330
733
8,582
5,278
1,399
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cabrakan
TisTisBang
Cabrakan
11
1 / 2 / 4
7,191
719
2,554
8,171
5,760
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

3
0 / 0 / 0
5,124
512
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
4
Kills
5
5
Deaths
4
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
2
1
2.25
W
Cerberus
Davre
Cerberus
2
2
1
1.25
W
Ymir
1
1
3
2.5
W
Ullr
Huntame
Ullr
1
2
3
1.25
L
Cabrakan
TisTisBang
Cabrakan
1
2
4
1.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,139
Damage
11,136
18,212
Taken
13,449
8,855
Mitigated
7,159
2,566
Healing
3,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,582
1,481
0
1,867
5,278
1,399
471
2,363
2,915
37,684
0
W
Cerberus
Davre
Cerberus
3,659
96
0
1,483
5,618
3,424
65
3,044
2,574
24,883
0
W
Ymir
2,322
349
0
476
6,817
3,439
116
5,037
1,780
13,039
0
W
Ullr
Huntame
Ullr
4,158
2,824
0
607
5,777
1,992
945
3,119
2,658
0
36,790
L
Cabrakan
TisTisBang
Cabrakan
2,554
249
0
1,423
8,171
5,760
56
3,682
4,489
13,148
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,355
Gold Earned
19,645
145
Minions Killed
85
0
Camps Cleared
0
485,713
Distance Traveled
335,183
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,330
733
59
6
0
167,899
4
W
Cerberus
7,395
740
63
6
0
166,239
1
W
Ymir
6,911
691
24
2
0
161,286
1
W
Ullr
7,049
705
58
6
0
158,188
1
L
Cabrakan
7,191
719
26
3
0
167,284
2
L
Thor
5,124
512
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role