Player Matchup

Cthulhu
Cthulhu
MAU 3437
Cthulhu
Level 21
God Stats
8W - 13L
1,357 SR
Queue Stats
294W - 308L
1,211 Elo+
Solo
Kali
Kali
Sayderp3387
Kali
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
295W - 342L
1,207 Elo+
Solo
Hel
Hel
javier58005
Hel
Level 12
God Stats
0W - 2L
1,327 SR
Queue Stats
1W - 11L
1,128 Elo+
Solo
Team Averages
Level 25
1,395 SR
1,182 Elo+

VS

Team Averages
Level 47
1,448 SR
1,217 Elo+
King Arthur
King Arthur
BloodOasis
King Arthur
Level 35
God Stats
21W - 10L
1,556 SR
Queue Stats
88W - 86L
1,173 Elo+
Solo
Hel
Hel
Zelizen
Hel
Level 88
God Stats
10W - 26L
1,287 SR
Queue Stats
368W - 630L
1,228 Elo+
Solo
Cernunnos
Cernunnos
cplo131
Cernunnos
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,252 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MAU 3437
Cthulhu
11
2 / 10 / 2
7,520
684
9,717
17,785
9,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
2 / 6 / 2
7,245
659
4,149
9,875
3,420
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 5 / 2
6,144
559
2,670
4,741
1,475
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BloodOasis
King Arthur
12
7 / 0 / 11
9,023
820
4,844
7,978
6,527
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hel
11
6 / 3 / 11
8,837
803
7,743
8,245
2,927
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Cernunnos
cplo131
Cernunnos
13
8 / 1 / 12
9,308
846
13,226
9,472
3,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
55
4
Kills
21
21
Deaths
4
6
Assists
34
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BloodOasis
King Arthur
7
0
11
12.5
L
Cthulhu
MAU 3437
Cthulhu
2
10
2
0.3
L
2
6
2
0.5
W
Hel
6
3
11
3.83
W
Cernunnos
cplo131
Cernunnos
8
1
12
14
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,536
Damage
25,813
32,401
Taken
25,695
14,764
Mitigated
12,922
5,076
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BloodOasis
King Arthur
4,844
656
0
1,096
7,978
6,527
0
2,721
5,257
0
21,186
L
Cthulhu
MAU 3437
Cthulhu
9,717
1,084
246
1,345
17,785
9,869
0
4,562
13,003
23,951
0
L
4,149
1,550
0
2,192
9,875
3,420
0
1,486
8,214
0
17,239
W
Hel
7,743
1,607
4,568
3,377
8,245
2,927
84
5,226
3,019
21,736
0
W
Cernunnos
cplo131
Cernunnos
13,226
8,489
0
2,608
9,472
3,468
2,506
4,548
4,924
0
42,972
L
2,670
541
623
670
4,741
1,475
0
1,763
2,928
7,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,909
Gold Earned
27,168
57
Minions Killed
117
0
Camps Cleared
0
380,021
Distance Traveled
576,733
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,023
820
30
3
0
213,283
1
L
Cthulhu
7,520
684
26
2
0
150,530
0
L
Kali
7,245
659
18
2
0
144,651
1
W
Hel
8,837
803
35
3
0
180,824
1
W
Cernunnos
9,308
846
52
5
0
182,626
1
L
Hel
6,144
559
13
1
0
84,840
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role