Player Matchup

Da Ji
Da Ji
ASSASIN3690
Da Ji
Level 27
God Stats
7W - 3L
1,727 SR
Queue Stats
128W - 134L
1,391 Elo+
Party 1
Cernunnos
Cernunnos
DJ_saiyan725
Cernunnos
Level 22
God Stats
3W - 3L
1,260 SR
Queue Stats
119W - 121L
1,359 Elo+
Party 1
Hercules
Hercules
KanjiSama9000
Hercules
Level 2
God Stats
3W - 4L
1,500 SR
Queue Stats
14W - 6L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
antonologia4
Cthulhu
Level 14
God Stats
7W - 9L
1,386 SR
Queue Stats
47W - 55L
1,317 Elo+
Party 1
Vulcan
Vulcan
fireskull2902
Vulcan
Level 6
God Stats
1W - 3L
1,102 SR
Queue Stats
38W - 46L
1,224 Elo+
Party 1
Team Averages
Level 14
1,395 SR
1,358 Elo+

VS

Team Averages
Level 13
1,375 SR
1,272 Elo+
Da Ji
Da Ji
B3319
Da Ji
Level 29
God Stats
54W - 59L
1,502 SR
Queue Stats
468W - 504L
1,404 Elo+
Solo
Mulan
Mulan
MaestrulNinja
Mulan
Level 17
God Stats
2W - 2L
1,265 SR
Queue Stats
38W - 38L
1,358 Elo+
Solo
Artemis
Artemis
Tranzytio
Artemis
Level 7
God Stats
10W - 9L
1,396 SR
Queue Stats
11W - 12L
1,186 Elo+
Party 2
Cthulhu
Cthulhu
positiver420wind
Cthulhu
Level 6
God Stats
3W - 1L
1,211 SR
Queue Stats
11W - 12L
1,186 Elo+
Party 2
Ra
Ra
vegekusan
Ra
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 13L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 14 / 13
16,395
1,171
33,559
30,754
13,386
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
DJ_saiyan725
Cernunnos
20
10 / 2 / 19
15,623
1,116
34,836
16,285
10,705
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
KanjiSama9000
Hercules
20
2 / 8 / 16
13,229
945
11,327
25,365
32,696
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
antonologia4
Cthulhu
20
7 / 9 / 18
15,342
1,096
21,154
38,522
34,195
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
1 / 7 / 10
13,146
939
6,826
18,410
7,185
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

52

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
B3319
Da Ji
20
18 / 3 / 14
17,849
1,275
21,668
17,464
11,716
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
6 / 9 / 28
15,604
1,115
25,597
28,328
40,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
Tranzytio
Artemis
20
5 / 6 / 27
15,121
1,080
29,725
16,127
8,766
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
3 / 10 / 28
14,024
1,002
19,874
36,334
53,208
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
8 / 8 / 23
15,265
1,090
24,549
19,108
22,289
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
160
36
Kills
40
40
Deaths
36
76
Assists
120
Player
Kills
Deaths
Assists
KDA
L
16
14
13
1.61
W
Da Ji
B3319
Da Ji
18
3
14
8.33
L
Cernunnos
DJ_saiyan725
Cernunnos
10
2
19
9.75
L
Hercules
KanjiSama9000
Hercules
2
8
16
1.25
W
6
9
28
2.22
W
Artemis
Tranzytio
Artemis
5
6
27
3.08
L
Cthulhu
antonologia4
Cthulhu
7
9
18
1.78
L
1
7
10
0.86
W
3
10
28
1.7
W
8
8
23
2.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,702
Damage
121,413
129,336
Taken
117,361
98,167
Mitigated
136,225
9,377
Healing
19,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
33,559
14,634
0
0
30,754
13,386
0
8,752
21,886
0
40,743
W
Da Ji
B3319
Da Ji
21,668
5,423
0
0
17,464
11,716
0
2,666
14,698
0
26,946
L
Cernunnos
DJ_saiyan725
Cernunnos
34,836
21,565
490
942
16,285
10,705
0
7,145
9,115
0
61,470
L
Hercules
KanjiSama9000
Hercules
11,327
4,040
0
3,867
25,365
32,696
0
9,996
15,125
55
19,762
W
25,597
1,594
0
3,240
28,328
40,246
0
7,318
20,810
0
33,056
W
Artemis
Tranzytio
Artemis
29,725
21,253
0
4,526
16,127
8,766
0
4,247
11,830
0
84,374
L
Cthulhu
antonologia4
Cthulhu
21,154
1,139
1,763
972
38,522
34,195
0
11,400
26,985
38,835
0
L
6,826
3,260
0
1,343
18,410
7,185
0
6,531
11,802
40,063
0
W
19,874
2,436
1,671
1,034
36,334
53,208
0
8,372
27,743
42,999
0
W
24,549
4,281
4,652
4,241
19,108
22,289
0
5,432
13,651
41,972
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,735
Gold Earned
77,863
226
Minions Killed
232
3
Camps Cleared
3
1,137,650
Distance Traveled
1,281,643
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
16,395
1,171
10
1
0
209,164
0
W
Da Ji
17,849
1,275
13
1
0
312,952
0
L
Cernunnos
15,623
1,116
56
4
0
254,865
0
L
Hercules
13,229
945
25
2
0
213,881
0
W
Mulan
15,604
1,115
16
1
0
240,983
0
W
Artemis
15,121
1,080
123
9
2
242,356
0
L
Cthulhu
15,342
1,096
46
3
2
267,344
0
L
Vulcan
13,146
939
89
6
1
192,396
0
W
Cthulhu
14,024
1,002
42
3
1
261,034
2
W
Ra
15,265
1,090
38
3
0
224,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role