Player Matchup

Fenrir
Fenrir
EXO REBEL7
Fenrir
Level 29
God Stats
13W - 14L
1,420 SR
Queue Stats
137W - 148L
1,318 Elo+
Solo
Ganesha
Ganesha
Fekket-Cantenel
Ganesha
Level 12
God Stats
1W - 0L
1,511 SR
Queue Stats
2W - 1L
1,326 Elo+
Party 2
Thoth
Thoth
SOUL_WATHCHER
Thoth
Level 61
God Stats
7W - 8L
1,542 SR
Queue Stats
108W - 99L
1,302 Elo+
Party 2
Team Averages
Level 34
1,491 SR
1,315 Elo+

VS

Team Averages
Level 18
1,491 SR
1,254 Elo+
Geb
Geb
Dr_Greed77
Geb
Level 21
God Stats
4W - 2L
1,648 SR
Queue Stats
62W - 84L
1,076 Elo+
Party 1
Bellona
Bellona
MalachaiWolfe
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,500 Elo+
Party 1
Set
Set
UnitySenpai7
Set
Level 28
God Stats
6W - 10L
1,325 SR
Queue Stats
102W - 129L
1,185 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EXO REBEL7
Fenrir
14
13 / 4 / 8
12,662
745
13,229
12,741
4,439
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
0 / 2 / 26
11,060
651
7,357
12,016
8,227
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
16 / 1 / 12
13,549
797
20,076
8,694
2,409
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 3
10,045
591
4,692
20,121
16,217
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
12
1 / 12 / 2
9,220
542
5,147
16,483
6,659
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
4 / 9 / 1
10,618
625
13,255
15,058
4,448
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
11
29
Kills
5
7
Deaths
29
46
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
Fenrir
EXO REBEL7
Fenrir
13
4
8
4.25
W
0
2
26
6.5
L
Bellona
1
12
2
0.17
W
16
1
12
22
L
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,662
Damage
23,094
33,451
Taken
51,662
15,075
Mitigated
27,324
6,246
Healing
1,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,692
786
0
0
20,121
16,217
0
10,373
9,748
18,712
0
W
Fenrir
EXO REBEL7
Fenrir
13,229
4,196
0
1,755
12,741
4,439
1,666
2,946
9,795
0
36,798
W
7,357
630
1,332
1,599
12,016
8,227
77
878
11,138
14,799
0
L
Bellona
5,147
2,154
0
134
16,483
6,659
0
9,592
6,891
0
22,412
W
20,076
1,965
426
1,134
8,694
2,409
978
1,560
7,134
59,533
0
L
13,255
5,136
0
1,552
15,058
4,448
0
7,847
7,211
0
52,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,271
Gold Earned
29,883
120
Minions Killed
108
0
Camps Cleared
0
872,441
Distance Traveled
803,956
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
10,045
591
14
1
0
260,732
1
W
Fenrir
12,662
745
42
2
0
271,636
1
W
Ganesha
11,060
651
1
0
0
308,377
1
L
Bellona
9,220
542
31
2
0
272,083
2
W
Thoth
13,549
797
77
5
0
292,428
3
L
Set
10,618
625
63
4
0
271,141
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role