Player Matchup

Baron Samedi
Baron Samedi
Give Me Zuccy
Baron Samedi
Level 21
God Stats
5W - 3L
1,852 SR
Queue Stats
8W - 7L
1,573 Elo+
Party 1
Sun Wukong
Sun Wukong
Whats Good Papi
Sun Wukong
Level 119
God Stats
2W - 5L
1,500 SR
Queue Stats
121W - 139L
1,523 Elo+
Party 1
Chaac
Chaac
l Like Pillz
Chaac
Level 58
God Stats
26W - 12L
1,659 SR
Queue Stats
34W - 25L
1,515 Elo+
Party 1
Team Averages
Level 66
1,670 SR
1,537 Elo+

VS

Team Averages
Level 40
1,513 SR
1,391 Elo+
Ymir
Ymir
Adrick 0
Ymir
Level 26
God Stats
19W - 18L
1,526 SR
Queue Stats
38W - 39L
1,430 Elo+
Party 2
Neith
Neith
WalkEast1400
Neith
Level 17
God Stats
20W - 21L
1,421 SR
Queue Stats
46W - 47L
1,328 Elo+
Party 2
Scylla
Scylla
WalkNorth
Scylla
Level 78
God Stats
9W - 8L
1,592 SR
Queue Stats
230W - 234L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Give Me Zuccy
Baron Samedi
15
1 / 5 / 9
11,737
559
8,917
11,584
6,992
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Whats Good Papi
Sun Wukong
18
10 / 0 / 6
14,139
673
20,424
16,256
12,274
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
6 / 3 / 9
13,780
656
17,174
21,271
13,485
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 3 / 5
12,815
610
6,390
18,550
22,624
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 9 / 3
11,237
535
8,793
17,323
5,866
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
WalkNorth
Scylla
17
6 / 5 / 2
12,920
615
20,409
20,375
6,341
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
17
Kills
8
8
Deaths
17
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
3
5
1.17
W
Baron Samedi
Give Me Zuccy
Baron Samedi
1
5
9
1.1
L
1
9
3
0.28
L
Scylla
WalkNorth
Scylla
6
5
2
1.4
W
Sun Wukong
Whats Good Papi
Sun Wukong
10
0
6
13
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,515
Damage
35,592
49,111
Taken
56,248
32,751
Mitigated
34,831
19,306
Healing
5,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,390
500
0
348
18,550
22,624
87
4,905
12,599
25,053
0
W
Baron Samedi
Give Me Zuccy
Baron Samedi
8,917
735
795
1,496
11,584
6,992
271
7,675
3,909
32,399
0
L
8,793
4,787
0
429
17,323
5,866
558
1,852
14,711
0
51,614
L
Scylla
WalkNorth
Scylla
20,409
1,536
0
5,168
20,375
6,341
0
1,778
17,702
73,726
0
W
Sun Wukong
Whats Good Papi
Sun Wukong
20,424
4,463
0
6,887
16,256
12,274
725
7,060
9,196
0
57,815
W
17,174
1,164
0
10,128
21,271
13,485
1,262
12,169
9,102
0
50,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,656
Gold Earned
36,972
150
Minions Killed
199
0
Camps Cleared
0
1,047,010
Distance Traveled
954,552
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,815
610
27
1
0
354,002
0
W
Baron Samedi
11,737
559
27
1
0
286,062
1
L
Neith
11,237
535
66
3
0
287,177
5
L
Scylla
12,920
615
106
5
0
313,373
1
W
Sun Wukong
14,139
673
58
3
0
391,254
0
W
Chaac
13,780
656
65
3
0
369,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role