Player Matchup

Ra
Ra
Azerv2
Ra
Level 100
God Stats
17W - 15L
1,742 SR
Queue Stats
128W - 87L
1,749 Elo+
Party 2
Janus
Janus
CreepItOut
Janus
Level 158
God Stats
9W - 2L
1,836 SR
Queue Stats
357W - 247L
1,724 Elo+
Party 2
Nu Wa
Nu Wa
PremiumGods
Nu Wa
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 7L
1,869 Elo+
Party 2
Team Averages
Level 90
1,693 SR
1,781 Elo+

VS

Team Averages
Level 17
1,305 SR
1,499 Elo+
Nu Wa
Nu Wa
Cynosuras
Nu Wa
Level 12
God Stats
0W - 1L
1,285 SR
Queue Stats
5W - 5L
1,596 Elo+
Party 1
Kali
Kali
Mcknappe
Kali
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 48L
1,389 Elo+
Party 1
King Arthur
King Arthur
Myax03
King Arthur
Level 15
God Stats
0W - 3L
1,131 SR
Queue Stats
9W - 10L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
6 / 0 / 4
9,026
821
6,879
5,451
2,310
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Janus
11
5 / 1 / 7
8,466
770
10,335
5,849
1,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 8
8,097
736
5,072
2,943
841
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cynosuras
Nu Wa
9
0 / 5 / 1
6,691
608
2,963
6,864
5,205
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
9
0 / 5 / 0
6,330
575
1,779
9,269
3,560
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Myax03
King Arthur
10
1 / 3 / 0
6,918
629
3,128
11,235
11,850
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
13
Kills
1
1
Deaths
13
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
6
0
4
8
W
Janus
5
1
7
8.5
L
Nu Wa
Cynosuras
Nu Wa
0
5
1
0.1
L
Kali
0
5
0
0
L
King Arthur
Myax03
King Arthur
1
3
0
0.33
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,286
Damage
7,870
14,243
Taken
27,368
4,824
Mitigated
20,615
6,072
Healing
2,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
6,879
992
1,476
3,056
5,451
2,310
754
1,031
4,345
46,103
0
W
Janus
10,335
350
56
920
5,849
1,673
523
1,131
4,618
32,722
0
L
Nu Wa
Cynosuras
Nu Wa
2,963
443
0
497
6,864
5,205
0
6,426
438
20,646
0
L
Kali
1,779
534
0
1,417
9,269
3,560
0
6,780
2,489
0
16,334
L
King Arthur
Myax03
King Arthur
3,128
643
0
950
11,235
11,850
0
9,141
2,094
0
19,720
W
5,072
1,130
0
564
2,943
841
85
831
2,087
20,840
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,589
Gold Earned
19,939
165
Minions Killed
86
0
Camps Cleared
0
653,308
Distance Traveled
538,605
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,026
821
89
8
0
217,060
1
W
Janus
8,466
770
38
3
0
219,671
2
L
Nu Wa
6,691
608
38
3
0
157,840
0
L
Kali
6,330
575
23
2
0
190,072
3
L
King Arthur
6,918
629
25
2
0
190,693
1
W
Nu Wa
8,097
736
38
3
0
216,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role