Player Matchup

Merlin
Merlin
Edgar0612
Merlin
Level 2
God Stats
0W - 5L
1,500 SR
Queue Stats
19W - 23L
1,500 Elo+
Solo
Thor
Thor
Loydeh
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Rikizera
Ao Kuang
Level 19
God Stats
2W - 4L
1,509 SR
Queue Stats
22W - 21L
1,444 Elo+
Solo
Izanami
Izanami
XeRiiFeX
Izanami
Level 24
God Stats
65W - 30L
1,721 SR
Queue Stats
189W - 174L
1,439 Elo+
Solo
Zeus
Zeus
titirj1988
Zeus
Level 7
God Stats
0W - 2L
1,287 SR
Queue Stats
5W - 10L
1,245 Elo+
Solo
Team Averages
Level 11
1,504 SR
1,426 Elo+

VS

Team Averages
Level 21
1,474 SR
1,409 Elo+
Olorun
Olorun
Aldifigue22
Olorun
Level 26
God Stats
48W - 37L
1,523 SR
Queue Stats
67W - 74L
1,314 Elo+
Solo
Bellona
Bellona
ErierTaX
Bellona
Level 15
God Stats
7W - 4L
1,543 SR
Queue Stats
26W - 34L
1,254 Elo+
Solo
Janus
Janus
LordOfThorns
Janus
Level 18
God Stats
1W - 0L
1,284 SR
Queue Stats
3W - 1L
1,621 Elo+
Solo
Ymir
Ymir
megaquestt
Ymir
Level 22
God Stats
27W - 18L
1,555 SR
Queue Stats
45W - 41L
1,420 Elo+
Party 1
Vulcan
Vulcan
torresminho66
Vulcan
Level 24
God Stats
3W - 3L
1,466 SR
Queue Stats
55W - 43L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Edgar0612
Merlin
1
0 / 0 / 0
2,541
508
0
0
0
Thor
Loydeh
Thor
1
0 / 0 / 0
2,541
508
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Ao Kuang
Rikizera
Ao Kuang
6
1 / 0 / 0
3,495
699
850
3,689
1,073
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
XeRiiFeX
Izanami
6
0 / 1 / 1
3,327
665
1,597
2,467
765
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 0 / 0
3,325
665
1,136
865
162
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
5
0 / 1 / 0
3,291
658
421
679
168
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
ErierTaX
Bellona
7
0 / 0 / 0
3,876
775
381
1,803
936
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 0 / 0
3,226
645
813
1,545
234
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
1 / 1 / 0
3,691
738
800
2,332
826
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

5
0 / 0 / 1
3,373
675
1,987
1,882
464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
2
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Olorun
0
1
0
0
L
Merlin
Edgar0612
Merlin
0
0
0
0
W
Bellona
ErierTaX
Bellona
0
0
0
0
W
0
0
0
0
L
Thor
Loydeh
Thor
0
0
0
0
L
Ao Kuang
Rikizera
Ao Kuang
1
0
0
1
L
Izanami
XeRiiFeX
Izanami
0
1
1
0.5
W
1
1
0
1
L
0
0
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,583
Damage
4,402
7,021
Taken
8,241
2,000
Mitigated
2,628
2,342
Healing
2,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
421
98
0
28
679
168
800
0
679
9,119
0
L
Merlin
Edgar0612
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
ErierTaX
Bellona
381
0
0
1,202
1,803
936
0
1,136
667
0
13,384
W
813
258
0
571
1,545
234
549
143
1,402
11,323
0
L
Thor
Loydeh
Thor
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
Rikizera
Ao Kuang
850
109
0
1,207
3,689
1,073
0
2,036
1,653
11,062
0
L
Izanami
XeRiiFeX
Izanami
1,597
1,208
0
885
2,467
765
0
1,985
482
0
14,653
W
800
164
111
123
2,332
826
69
338
1,994
6,603
0
L
1,136
369
0
250
865
162
0
0
865
9,698
0
W
1,987
481
135
735
1,882
464
26
369
1,513
13,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,229
Gold Earned
17,457
62
Minions Killed
107
0
Camps Cleared
0
251,533
Distance Traveled
508,072
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,291
658
15
3
0
95,700
0
L
Merlin
2,541
508
0
0
0
0
0
W
Bellona
3,876
775
34
7
0
92,890
1
W
Janus
3,226
645
25
5
0
102,224
0
L
Thor
2,541
508
0
0
0
0
0
L
Ao Kuang
3,495
699
21
4
0
104,194
0
L
Izanami
3,327
665
24
5
0
87,394
1
W
Ymir
3,691
738
11
2
0
109,944
0
L
Zeus
3,325
665
17
3
0
59,945
0
W
Vulcan
3,373
675
22
4
0
107,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role