Player Matchup

Nemesis
Nemesis
GaMeRPLay03X96
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kali
Kali
Steftegelaar
Kali
Level 22
God Stats
1W - 5L
1,250 SR
Queue Stats
143W - 166L
1,287 Elo+
Solo
Medusa
Medusa
Yokedu
Medusa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 48L
1,350 Elo+
Solo
Kukulkan
Kukulkan
azertyaq
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,210 Elo+
Solo
Sun Wukong
Sun Wukong
serpent71
Sun Wukong
Level 8
God Stats
0W - 1L
1,306 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,411 SR
1,369 Elo+

VS

Team Averages
Level 23
1,469 SR
1,245 Elo+
Mercury
Mercury
Frequenzbeat
Mercury
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,086 Elo+
Solo
Nemesis
Nemesis
PulsarSoul
Nemesis
Level 23
God Stats
2W - 5L
1,353 SR
Queue Stats
39W - 59L
1,180 Elo+
Solo
Guan Yu
Guan Yu
SULTAN_DH11
Guan Yu
Level 13
God Stats
2W - 1L
1,244 SR
Queue Stats
26W - 22L
1,317 Elo+
Party 1
Ymir
Ymir
T-ALi-37530
Ymir
Level 33
God Stats
35W - 29L
1,546 SR
Queue Stats
342W - 313L
1,391 Elo+
Party 1
Izanami
Izanami
sixto07
Izanami
Level 18
God Stats
4W - 1L
1,703 SR
Queue Stats
15W - 17L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 13 / 0
8,156
429
3,772
16,278
4,327
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
0 / 5 / 4
8,231
433
7,256
13,756
5,204
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
Yokedu
Medusa
15
7 / 4 / 0
9,057
477
13,527
13,830
4,902
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
azertyaq
Kukulkan
9
0 / 4 / 4
6,758
356
4,450
7,668
2,141
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
serpent71
Sun Wukong
9
1 / 1 / 1
7,259
382
2,424
8,045
3,619
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Frequenzbeat
Mercury
15
8 / 3 / 3
10,729
565
7,622
11,357
4,253
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nemesis
PulsarSoul
Nemesis
16
7 / 0 / 2
11,872
625
7,716
13,890
5,840
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Guan Yu
SULTAN_DH11
Guan Yu
14
3 / 3 / 6
9,735
512
5,578
10,564
6,399
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
6 / 0 / 8
11,039
581
11,099
15,405
16,059
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
sixto07
Izanami
15
1 / 6 / 5
10,189
536
5,723
12,558
4,664
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
11
Kills
25
27
Deaths
12
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Mercury
Frequenzbeat
Mercury
8
3
3
3.17
L
3
13
0
0.23
W
Nemesis
PulsarSoul
Nemesis
7
0
2
8
W
Guan Yu
SULTAN_DH11
Guan Yu
3
3
6
2
L
0
5
4
0.4
W
6
0
8
10
L
Medusa
Yokedu
Medusa
7
4
0
1.75
L
Kukulkan
azertyaq
Kukulkan
0
4
4
0.5
L
Sun Wukong
serpent71
Sun Wukong
1
1
1
1.5
W
Izanami
sixto07
Izanami
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,429
Damage
37,738
59,577
Taken
63,774
20,193
Mitigated
37,215
11,298
Healing
14,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Frequenzbeat
Mercury
7,622
4,111
0
3,352
11,357
4,253
1,076
234
11,073
0
34,773
L
3,772
879
0
1,353
16,278
4,327
0
2,187
13,991
0
32,263
W
Nemesis
PulsarSoul
Nemesis
7,716
2,065
0
4,724
13,890
5,840
6,494
845
12,995
0
66,713
W
Guan Yu
SULTAN_DH11
Guan Yu
5,578
1,878
250
1,950
10,564
6,399
1,689
550
9,989
0
25,951
L
7,256
3,036
222
2,658
13,756
5,204
298
3,539
10,067
0
38,220
W
11,099
3,444
0
1,370
15,405
16,059
1,004
1,277
14,078
41,698
0
L
Medusa
Yokedu
Medusa
13,527
6,236
0
3,993
13,830
4,902
372
3,497
10,283
0
55,042
L
Kukulkan
azertyaq
Kukulkan
4,450
607
0
277
7,668
2,141
0
1,440
6,228
17,090
0
L
Sun Wukong
serpent71
Sun Wukong
2,424
689
0
2,795
8,045
3,619
0
436
7,584
0
29,692
W
Izanami
sixto07
Izanami
5,723
4,368
0
3,026
12,558
4,664
6,180
1,544
11,014
0
59,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,461
Gold Earned
53,564
290
Minions Killed
412
0
Camps Cleared
0
1,493,429
Distance Traveled
1,665,429
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,729
565
49
3
0
385,285
1
L
Nemesis
8,156
429
57
3
0
315,921
4
W
Nemesis
11,872
625
126
7
0
331,305
1
W
Guan Yu
9,735
512
53
3
0
309,566
0
L
Kali
8,231
433
67
4
0
297,697
2
W
Ymir
11,039
581
55
3
0
343,552
0
L
Medusa
9,057
477
89
5
0
353,810
6
L
Kukulkan
6,758
356
25
1
0
285,710
1
L
Sun Wukong
7,259
382
52
3
0
240,291
0
W
Izanami
10,189
536
129
7
0
295,721
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role