Player Matchup

Anubis
Anubis
OD DOTS
Anubis
Level 69
God Stats
14W - 4L
1,516 SR
Queue Stats
57W - 47L
1,391 Elo+
Party 2
Sobek
Sobek
OD Kp21
Sobek
Level 28
God Stats
14W - 8L
1,583 SR
Queue Stats
40W - 31L
1,362 Elo+
Party 2
Cthulhu
Cthulhu
Pg OnYt TH
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,099 Elo+
Party 2
Team Averages
Level 35
1,533 SR
1,284 Elo+

VS

Team Averages
Level 53
1,466 SR
1,303 Elo+
Horus
Horus
I FXCELESS I
Horus
Level 55
God Stats
9W - 6L
1,663 SR
Queue Stats
320W - 276L
1,353 Elo+
Party 1
Tsukuyomi
Tsukuyomi
I Koma I
Tsukuyomi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
312W - 266L
1,355 Elo+
Party 1
Scylla
Scylla
Yes2Yeshua
Scylla
Level 74
God Stats
0W - 7L
1,234 SR
Queue Stats
209W - 263L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
OD DOTS
Anubis
17
8 / 2 / 9
12,896
716
20,512
16,844
7,093
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
OD Kp21
Sobek
14
1 / 2 / 10
11,623
646
6,551
29,401
21,638
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cthulhu
Pg OnYt TH
Cthulhu
16
9 / 2 / 7
12,677
704
14,729
18,754
7,575
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 2
10,875
604
11,218
19,791
18,583
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
I Koma I
Tsukuyomi
13
4 / 11 / 1
11,239
624
18,987
21,104
7,557
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Yes2Yeshua
Scylla
15
0 / 2 / 4
10,412
578
21,745
10,957
3,468
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
18
Kills
6
6
Deaths
18
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
L
Tsukuyomi
I Koma I
Tsukuyomi
4
11
1
0.41
W
Anubis
OD DOTS
Anubis
8
2
9
6.25
W
Sobek
OD Kp21
Sobek
1
2
10
3
W
Cthulhu
Pg OnYt TH
Cthulhu
9
2
7
6.25
L
Scylla
Yes2Yeshua
Scylla
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,792
Damage
51,950
64,999
Taken
51,852
36,306
Mitigated
29,608
32,592
Healing
14,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,218
5,933
4,762
6,616
19,791
18,583
69
16,732
3,059
0
18,981
L
Tsukuyomi
I Koma I
Tsukuyomi
18,987
4,396
195
1,642
21,104
7,557
0
16,094
5,010
0
38,470
W
Anubis
OD DOTS
Anubis
20,512
911
1,365
11,489
16,844
7,093
334
5,659
11,035
89,458
0
W
Sobek
OD Kp21
Sobek
6,551
366
383
12,501
29,401
21,638
114
10,926
17,975
31,450
0
W
Cthulhu
Pg OnYt TH
Cthulhu
14,729
839
552
6,302
18,754
7,575
592
5,242
13,277
61,367
0
L
Scylla
Yes2Yeshua
Scylla
21,745
1,262
453
891
10,957
3,468
0
9,026
1,931
69,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,196
Gold Earned
32,526
239
Minions Killed
151
0
Camps Cleared
0
898,516
Distance Traveled
919,777
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,875
604
20
1
0
331,741
1
L
Tsukuyomi
11,239
624
34
2
0
289,210
0
W
Anubis
12,896
716
128
7
0
277,004
3
W
Sobek
11,623
646
38
2
0
282,195
1
W
Cthulhu
12,677
704
73
4
0
339,317
3
L
Scylla
10,412
578
97
5
0
298,826
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role