Player Matchup

Cerberus
Cerberus
D ZaXe SSQC
Cerberus
Level 33
God Stats
7W - 6L
1,429 SR
Queue Stats
30W - 42L
1,208 Elo+
Party 1
Fenrir
Fenrir
DarkCastiels
Fenrir
Level 22
God Stats
4W - 1L
1,649 SR
Queue Stats
21W - 26L
1,206 Elo+
Party 1
Neith
Neith
iChewChew
Neith
Level 64
God Stats
10W - 8L
1,508 SR
Queue Stats
14W - 11L
1,422 Elo+
Solo
Team Averages
Level 40
1,528 SR
1,279 Elo+

VS

Team Averages
Level 44
1,395 SR
1,284 Elo+
Neith
Neith
Tee Leaph
Neith
Level 28
God Stats
55W - 85L
1,313 SR
Queue Stats
148W - 201L
1,302 Elo+
Solo
Thoth
Thoth
timtumz
Thoth
Level 62
God Stats
91W - 141L
1,366 SR
Queue Stats
223W - 281L
1,279 Elo+
Party 2
Ah Puch
Ah Puch
young 3 cuzz
Ah Puch
Level 42
God Stats
3W - 3L
1,507 SR
Queue Stats
4W - 11L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
D ZaXe SSQC
Cerberus
15
3 / 2 / 10
11,099
694
7,965
18,902
6,915
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
16
9 / 3 / 6
12,184
762
9,087
11,848
4,585
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
iChewChew
Neith
16
6 / 4 / 10
11,965
748
9,926
11,196
4,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Tee Leaph
Neith
12
1 / 8 / 4
9,882
618
7,277
12,116
4,529
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
timtumz
Thoth
13
5 / 6 / 1
10,669
667
10,684
11,071
4,042
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
young 3 cuzz
Ah Puch
13
3 / 4 / 6
10,462
654
11,361
8,795
3,155
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
18
Kills
9
9
Deaths
18
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
D ZaXe SSQC
Cerberus
3
2
10
4
W
Fenrir
9
3
6
4
L
Neith
Tee Leaph
Neith
1
8
4
0.38
W
Neith
iChewChew
Neith
6
4
10
2.75
L
Thoth
timtumz
Thoth
5
6
1
0.92
L
Ah Puch
young 3 cuzz
Ah Puch
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,978
Damage
29,322
41,946
Taken
31,982
15,888
Mitigated
11,726
15,170
Healing
3,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
D ZaXe SSQC
Cerberus
7,965
368
486
6,639
18,902
6,915
1,702
10,128
8,774
47,011
0
W
Fenrir
9,087
1,778
919
3,705
11,848
4,585
333
6,414
5,434
0
37,855
L
Neith
Tee Leaph
Neith
7,277
4,174
195
938
12,116
4,529
820
3,045
9,071
0
24,384
W
Neith
iChewChew
Neith
9,926
4,150
123
3,298
11,196
4,388
1,815
6,554
4,642
0
62,155
L
Thoth
timtumz
Thoth
10,684
489
222
1,748
11,071
4,042
302
2,770
8,301
45,944
0
L
Ah Puch
young 3 cuzz
Ah Puch
11,361
389
0
691
8,795
3,155
49
2,194
6,601
41,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,248
Gold Earned
31,013
248
Minions Killed
175
0
Camps Cleared
0
879,569
Distance Traveled
754,258
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,099
694
83
5
0
302,770
1
W
Fenrir
12,184
762
45
3
0
321,620
3
L
Neith
9,882
618
41
3
0
240,679
3
W
Neith
11,965
748
120
8
0
255,179
1
L
Thoth
10,669
667
82
5
0
277,300
0
L
Ah Puch
10,462
654
52
3
0
236,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role