Player Matchup

Ratatoskr
Ratatoskr
Diaco20
Ratatoskr
Level 14
God Stats
34W - 29L
1,396 SR
Queue Stats
53W - 62L
1,204 Elo+
Party 1
He Bo
He Bo
QueenOfShots1725
He Bo
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
181W - 234L
1,200 Elo+
Solo
Anubis
Anubis
SidTheSloth7405
Anubis
Level 17
God Stats
25W - 21L
1,399 SR
Queue Stats
56W - 56L
1,274 Elo+
Party 1
Mulan
Mulan
WhyMeisHere
Mulan
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,027 Elo+
Solo
Cthulhu
Cthulhu
ny rangers 1324
Cthulhu
Level 5
God Stats
29W - 18L
1,500 SR
Queue Stats
31W - 27L
1,102 Elo+
Party 1
Team Averages
Level 16
1,459 SR
1,162 Elo+

VS

Team Averages
Level 15
1,389 SR
1,324 Elo+
Yemoja
Yemoja
 
Yemoja
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Andre Dede7009
Medusa
Level 13
God Stats
18W - 31L
1,331 SR
Queue Stats
268W - 340L
1,170 Elo+
Solo
Arachne
Arachne
Azo Cross
Arachne
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,641 Elo+
Solo
Bellona
Bellona
DreadControl85
Bellona
Level 14
God Stats
1W - 2L
1,112 SR
Queue Stats
11W - 15L
1,075 Elo+
Solo
Cthulhu
Cthulhu
HeaviestFoot
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Diaco20
Ratatoskr
18
9 / 3 / 15
12,075
1,098
17,635
11,248
5,435
Magic Acorn

Magic Acorn

+2%
Movement Speed

This item can be upgraded from anywhere. Ratatoskr can only have 1 Acorn item.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
8 / 2 / 19
12,395
1,127
21,055
11,092
5,352
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

19
10 / 3 / 19
13,456
1,223
26,666
12,874
8,159
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
5 / 1 / 18
11,745
1,068
10,920
12,291
14,308
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
9 / 5 / 17
12,391
1,126
7,928
13,596
18,272
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

233

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
18
0 / 3 / 9
11,475
1,043
5,509
14,664
12,603
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 8 / 4
9,998
909
6,771
14,840
4,606
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Arachne
Azo Cross
Arachne
17
10 / 9 / 1
13,478
1,225
20,985
20,533
7,535
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 11 / 6
10,400
945
14,248
27,398
14,831
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
HeaviestFoot
Cthulhu
15
1 / 11 / 4
9,772
888
4,451
18,284
5,752

Match Insights

Player Kills, Deaths, and Assists

129
Kill Participation
38
41
Kills
14
14
Deaths
42
88
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
3
9
1.5
L
2
8
4
0.5
L
Arachne
Azo Cross
Arachne
10
9
1
1.17
W
Ratatoskr
Diaco20
Ratatoskr
9
3
15
5.5
L
1
11
6
0.36
L
Cthulhu
HeaviestFoot
Cthulhu
1
11
4
0.27
W
8
2
19
8.75
W
10
3
19
6.5
W
5
1
18
14
W
9
5
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,204
Damage
51,964
61,101
Taken
95,719
51,526
Mitigated
45,327
9,651
Healing
8,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,509
1,811
2,323
169
14,664
12,603
0
7,296
7,268
22,808
0
L
6,771
3,236
0
336
14,840
4,606
0
8,688
6,044
0
13,605
L
Arachne
Azo Cross
Arachne
20,985
15,208
0
3,557
20,533
7,535
0
10,828
9,630
0
50,277
W
Ratatoskr
Diaco20
Ratatoskr
17,635
11,479
0
158
11,248
5,435
0
1,571
9,677
0
30,406
L
14,248
5,425
0
2,310
27,398
14,831
0
17,228
9,916
0
33,369
L
Cthulhu
HeaviestFoot
Cthulhu
4,451
282
0
95
18,284
5,752
0
11,609
6,602
11,727
0
W
21,055
4,013
0
498
11,092
5,352
0
1,624
9,468
41,961
0
W
26,666
2,461
0
7,375
12,874
8,159
0
1,606
11,268
61,168
0
W
10,920
5,248
0
1,114
12,291
14,308
0
1,867
10,424
0
25,555
W
7,928
1,830
506
0
13,596
18,272
0
3,292
10,304
22,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,062
Gold Earned
55,123
233
Minions Killed
169
5
Camps Cleared
4
898,912
Distance Traveled
810,276
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
11,475
1,043
28
3
1
164,662
0
L
Medusa
9,998
909
7
1
0
144,828
0
L
Arachne
13,478
1,225
75
7
0
227,908
1
W
Ratatoskr
12,075
1,098
25
2
5
221,947
0
L
Bellona
10,400
945
43
4
2
130,426
0
L
Cthulhu
9,772
888
16
1
1
142,452
1
W
He Bo
12,395
1,127
59
5
0
179,712
0
W
Anubis
13,456
1,223
91
8
0
171,786
0
W
Mulan
11,745
1,068
42
4
0
150,332
0
W
Cthulhu
12,391
1,126
16
1
0
175,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role