Player Matchup

Athena
Athena
JollyGoodFriend
Athena
Level 47
God Stats
3W - 5L
1,500 SR
Queue Stats
274W - 375L
1,285 Elo+
Party 2
Chaac
Chaac
SideWalkMn
Chaac
Level 28
God Stats
21W - 15L
1,557 SR
Queue Stats
135W - 156L
1,342 Elo+
Party 2
Medusa
Medusa
StarreDestroyer
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,207 Elo+
Party 2
Ymir
Ymir
ThE_CrEaZyJJ
Ymir
Level 12
God Stats
9W - 8L
1,394 SR
Queue Stats
11W - 19L
994 Elo+
Party 1
Ra
Ra
YoAdo30
Ra
Level 18
God Stats
5W - 1L
1,681 SR
Queue Stats
23W - 35L
1,059 Elo+
Party 1
Team Averages
Level 23
1,526 SR
1,177 Elo+

VS

Team Averages
Level 21
1,393 SR
1,124 Elo+
Zhong Kui
Zhong Kui
ExtremeAwsomness
Zhong Kui
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 78L
1,010 Elo+
Solo
Khepri
Khepri
MaTtEO27
Khepri
Level 29
God Stats
2W - 5L
1,188 SR
Queue Stats
20W - 25L
1,136 Elo+
Solo
Kali
Kali
Ragnar_-502-_
Kali
Level 24
God Stats
4W - 9L
1,340 SR
Queue Stats
127W - 169L
1,083 Elo+
Solo
Raijin
Raijin
Seraph437
Raijin
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 113L
1,164 Elo+
Solo
Izanami
Izanami
lawrenceguydon12
Izanami
Level 21
God Stats
14W - 16L
1,437 SR
Queue Stats
18W - 23L
1,227 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,781
565
1,171
6,704
2,556
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chaac
12
5 / 0 / 0
6,920
577
7,073
4,086
3,104
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
10 / 1 / 2
8,568
714
9,911
5,661
1,916
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 3 / 6
5,917
493
2,331
7,570
3,249
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
3 / 3 / 3
6,381
532
4,182
5,381
1,762
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
8
2 / 6 / 0
5,501
458
4,308
7,663
5,319
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes

Shoes

+6%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
MaTtEO27
Khepri
7
0 / 3 / 2
4,652
388
1,257
6,043
2,946
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

7
0 / 3 / 0
4,811
401
831
6,946
1,951
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Raijin
Seraph437
Raijin
9
2 / 6 / 1
5,462
455
4,379
6,995
2,079
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 2 / 3
5,943
495
5,657
6,055
2,112
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
20
Kills
7
7
Deaths
20
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
2
6
0
0.33
W
2
0
3
3.5
L
Khepri
MaTtEO27
Khepri
0
3
2
0.33
L
0
3
0
0
L
Raijin
Seraph437
Raijin
2
6
1
0.42
W
Chaac
5
0
0
5
W
10
1
2
11
W
0
3
6
1
W
3
3
3
1.5
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,668
Damage
16,432
29,402
Taken
33,702
12,587
Mitigated
14,407
10,124
Healing
2,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
4,308
673
0
361
7,663
5,319
0
1,251
6,362
20,681
0
W
1,171
659
49
2,925
6,704
2,556
542
790
5,914
31,656
0
L
Khepri
MaTtEO27
Khepri
1,257
135
0
258
6,043
2,946
0
653
5,120
7,264
0
L
831
397
0
1,428
6,946
1,951
0
565
6,306
0
13,493
L
Raijin
Seraph437
Raijin
4,379
1,144
0
378
6,995
2,079
23
2,004
4,816
22,540
0
W
Chaac
7,073
315
0
2,189
4,086
3,104
0
2,183
1,903
0
30,762
W
9,911
6,151
0
1,577
5,661
1,916
2,128
2,334
3,327
0
51,159
W
2,331
417
0
0
7,570
3,249
402
2,566
5,004
7,066
0
W
4,182
1,020
1,722
1,662
5,381
1,762
755
2,071
3,310
37,533
0
L
5,657
3,578
0
274
6,055
2,112
458
3,211
2,844
0
30,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,567
Gold Earned
26,369
293
Minions Killed
152
0
Camps Cleared
0
1,027,190
Distance Traveled
934,329
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,501
458
23
2
0
182,633
0
W
Athena
6,781
565
60
5
0
205,356
0
L
Khepri
4,652
388
14
1
0
177,237
1
L
Kali
4,811
401
24
2
0
220,153
0
L
Raijin
5,462
455
33
3
0
173,155
2
W
Chaac
6,920
577
57
5
0
254,538
1
W
Medusa
8,568
714
93
8
0
210,874
2
W
Ymir
5,917
493
13
1
0
182,621
0
W
Ra
6,381
532
70
6
0
173,801
0
L
Izanami
5,943
495
58
5
0
181,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role