Player Matchup

Cerberus
Cerberus
ElonsTendie
Cerberus
Level 12
God Stats
1W - 3L
1,782 SR
Queue Stats
15W - 13L
1,162 Elo+
Solo
Tsukuyomi
Tsukuyomi
SouthernViking6
Tsukuyomi
Level 28
God Stats
5W - 2L
1,237 SR
Queue Stats
309W - 299L
1,256 Elo+
Solo
Thor
Thor
SrPisis
Thor
Level 13
God Stats
2W - 4L
1,500 SR
Queue Stats
16W - 33L
1,211 Elo+
Party 2
Hades
Hades
XxNuclearDogxX
Hades
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 29L
1,210 Elo+
Party 2
Skadi
Skadi
bartolomeo2929
Skadi
Level 82
God Stats
1W - 2L
1,278 SR
Queue Stats
19W - 37L
1,222 Elo+
Party 2
Team Averages
Level 33
1,459 SR
1,212 Elo+

VS

Team Averages
Level 12
1,467 SR
1,321 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
BluDragune
Geb
Level 27
God Stats
5W - 6L
1,302 SR
Queue Stats
48W - 60L
1,212 Elo+
Solo
Ares
Ares
MBMADNES32
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,176 Elo+
Party 1
Fenrir
Fenrir
Vhālnite
Fenrir
Level 18
God Stats
7W - 5L
1,532 SR
Queue Stats
27W - 25L
1,216 Elo+
Solo
Neith
Neith
vampirecutiee
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ElonsTendie
Cerberus
15
6 / 2 / 15
10,551
528
9,293
12,998
7,083
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
SouthernViking6
Tsukuyomi
18
15 / 0 / 9
12,665
633
16,760
11,997
5,049
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
SrPisis
Thor
14
1 / 1 / 4
9,113
456
3,196
10,094
4,324
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
10 / 3 / 10
11,408
570
15,051
13,515
6,302
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
20 / 1 / 3
12,260
613
22,454
9,165
3,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 14 / 0
7,665
383
6,529
18,995
6,286
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 9 / 0
8,193
410
6,866
17,893
19,305
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 12 / 3
8,164
408
6,869
17,162
8,011
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Vhālnite
Fenrir
13
1 / 8 / 0
8,278
414
7,787
14,750
6,332
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 9 / 0
6,687
334
2,064
10,020
2,694
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
7
52
Kills
4
7
Deaths
52
41
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
14
0
0.07
L
1
9
0
0.11
W
Cerberus
ElonsTendie
Cerberus
6
2
15
6.75
L
1
12
3
0.21
W
Tsukuyomi
SouthernViking6
Tsukuyomi
15
0
9
19.5
W
Thor
SrPisis
Thor
1
1
4
3
L
Fenrir
Vhālnite
Fenrir
1
8
0
0.13
W
10
3
10
5
W
20
1
3
21.5
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,754
Damage
30,115
57,769
Taken
78,820
26,602
Mitigated
42,628
23,347
Healing
5,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,529
4,644
0
2,408
18,995
6,286
0
2,984
16,011
0
36,156
L
6,866
1,467
0
994
17,893
19,305
0
9,205
8,688
27,582
0
W
Cerberus
ElonsTendie
Cerberus
9,293
1,585
1,176
3,325
12,998
7,083
799
2,471
10,527
27,882
0
L
6,869
1,067
0
250
17,162
8,011
0
9,052
8,110
15,932
0
W
Tsukuyomi
SouthernViking6
Tsukuyomi
16,760
3,749
0
7,332
11,997
5,049
1,322
2,044
9,953
0
93,140
W
Thor
SrPisis
Thor
3,196
1,327
0
1,395
10,094
4,324
1,571
1,926
8,168
0
25,748
L
Fenrir
Vhālnite
Fenrir
7,787
1,139
0
924
14,750
6,332
0
299
14,451
0
28,504
W
15,051
3,792
988
5,139
13,515
6,302
3,932
5,998
7,517
50,286
0
W
22,454
11,394
0
3,992
9,165
3,844
5,952
1,296
7,869
0
72,638
L
2,064
751
0
849
10,020
2,694
731
2,804
7,216
0
18,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,997
Gold Earned
38,987
413
Minions Killed
187
0
Camps Cleared
0
1,846,403
Distance Traveled
1,380,292
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,665
383
57
3
0
315,665
0
L
Geb
8,193
410
29
1
0
283,115
0
W
Cerberus
10,551
528
51
3
0
407,555
0
L
Ares
8,164
408
15
1
0
281,163
0
W
Tsukuyomi
12,665
633
119
6
0
451,753
0
W
Thor
9,113
456
48
2
0
353,487
1
L
Fenrir
8,278
414
47
2
0
305,461
0
W
Hades
11,408
570
81
4
0
302,437
2
W
Skadi
12,260
613
114
6
0
331,171
0
L
Neith
6,687
334
39
2
0
194,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role