Player Matchup

Ymir
Ymir
FermentedPotatoH
Ymir
Level 29
God Stats
16W - 19L
1,436 SR
Queue Stats
47W - 52L
1,429 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NordicSamurai
Tsukuyomi
Level 55
God Stats
10W - 3L
1,872 SR
Queue Stats
247W - 201L
1,570 Elo+
Party 1
Zeus
Zeus
dirtycracker
Zeus
Level 38
God Stats
9W - 3L
1,693 SR
Queue Stats
28W - 24L
1,395 Elo+
Party 1
Team Averages
Level 41
1,667 SR
1,465 Elo+

VS

Team Averages
Level 98
1,648 SR
1,456 Elo+
Agni
Agni
HYBRIDDB35
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 75L
1,475 Elo+
Party 2
Sun Wukong
Sun Wukong
LacedCatnip
Sun Wukong
Level 129
God Stats
4W - 3L
1,726 SR
Queue Stats
97W - 90L
1,419 Elo+
Party 2
Anhur
Anhur
RLMprimal
Anhur
Level 159
God Stats
1W - 1L
1,717 SR
Queue Stats
29W - 17L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 17
15,265
664
10,743
24,763
33,506
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
NordicSamurai
Tsukuyomi
20
17 / 5 / 4
16,934
736
25,095
20,419
9,448
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
5 / 6 / 15
14,958
650
18,264
14,000
7,024
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 16 / 6
11,933
519
6,632
18,901
5,213
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
LacedCatnip
Sun Wukong
17
4 / 6 / 7
14,370
625
14,270
25,888
20,582
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Anhur
RLMprimal
Anhur
19
9 / 7 / 3
16,301
709
23,127
22,682
8,246
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
28
Kills
13
13
Deaths
29
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
2
17
7.25
L
0
16
6
0.19
L
Sun Wukong
LacedCatnip
Sun Wukong
4
6
7
1.25
W
Tsukuyomi
NordicSamurai
Tsukuyomi
17
5
4
3.8
L
Anhur
RLMprimal
Anhur
9
7
3
1.5
W
5
6
15
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,102
Damage
44,029
59,182
Taken
67,471
49,978
Mitigated
34,041
16,647
Healing
12,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,743
1,141
1,141
4,655
24,763
33,506
502
3,060
21,703
43,349
0
L
6,632
1,275
0
384
18,901
5,213
94
8,118
10,783
31,340
0
L
Sun Wukong
LacedCatnip
Sun Wukong
14,270
2,923
0
4,293
25,888
20,582
0
11,771
14,117
0
45,710
W
Tsukuyomi
NordicSamurai
Tsukuyomi
25,095
6,566
0
7,013
20,419
9,448
1,823
2,233
18,186
0
108,947
L
Anhur
RLMprimal
Anhur
23,127
13,824
0
7,713
22,682
8,246
585
9,158
13,524
0
94,540
W
18,264
2,342
1,050
2,788
14,000
7,024
802
1,383
12,617
58,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,157
Gold Earned
42,604
205
Minions Killed
194
0
Camps Cleared
0
1,071,660
Distance Traveled
931,574
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,265
664
43
2
0
366,488
1
L
Agni
11,933
519
34
1
0
290,983
0
L
Sun Wukong
14,370
625
39
2
0
342,157
0
W
Tsukuyomi
16,934
736
86
4
0
396,451
4
L
Anhur
16,301
709
121
5
0
298,434
8
W
Zeus
14,958
650
76
3
0
308,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role