Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Hxydzy
Arachne
Level 24
God Stats
4W - 5L
1,692 SR
Queue Stats
132W - 175L
1,309 Elo+
Party 2
Skadi
Skadi
Klodiusk
Skadi
Level 5
God Stats
2W - 3L
1,439 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Team Averages
Level 63
1,544 SR
1,436 Elo+

VS

Team Averages
Level 26
1,570 SR
1,472 Elo+
Chaac
Chaac
JASCAT74
Chaac
Level 5
God Stats
2W - 3L
1,444 SR
Queue Stats
4W - 4L
1,630 Elo+
Solo
Hera
Hera
LSR_iv4n
Hera
Level 49
God Stats
1W - 1L
1,725 SR
Queue Stats
171W - 151L
1,393 Elo+
Party 1
Osiris
Osiris
MOHEJ_09
Osiris
Level 24
God Stats
10W - 8L
1,540 SR
Queue Stats
44W - 45L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
8 / 1 / 7
11,005
786
18,217
13,640
11,711
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
Hxydzy
Arachne
14
7 / 3 / 5
10,573
755
8,671
9,205
3,285
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Skadi
Klodiusk
Skadi
12
2 / 8 / 9
9,770
698
3,142
14,177
5,699
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
JASCAT74
Chaac
9
1 / 8 / 5
8,033
574
3,543
13,233
7,224
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Hera
13
7 / 8 / 4
9,764
697
14,903
11,227
2,418
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
MOHEJ_09
Osiris
13
4 / 1 / 6
9,345
668
10,224
11,783
11,347
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
27
17
Kills
12
12
Deaths
17
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
8
1
7
11.5
W
Arachne
Hxydzy
Arachne
7
3
5
3.17
L
Chaac
JASCAT74
Chaac
1
8
5
0.44
W
Skadi
Klodiusk
Skadi
2
8
9
0.81
L
Hera
7
8
4
1.13
L
Osiris
MOHEJ_09
Osiris
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,030
Damage
28,670
37,022
Taken
36,243
20,695
Mitigated
20,989
8,351
Healing
2,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
18,217
2,892
0
6,484
13,640
11,711
307
2,471
10,894
61,418
0
W
Arachne
Hxydzy
Arachne
8,671
7,225
0
950
9,205
3,285
625
4,684
4,371
0
37,549
L
Chaac
JASCAT74
Chaac
3,543
1,265
0
1,974
13,233
7,224
0
5,560
7,423
0
18,018
W
Skadi
Klodiusk
Skadi
3,142
1,413
0
917
14,177
5,699
66
7,830
6,135
0
14,825
L
Hera
14,903
4,136
0
0
11,227
2,418
180
7,684
3,293
40,746
0
L
Osiris
MOHEJ_09
Osiris
10,224
3,872
0
500
11,783
11,347
46
4,288
7,228
0
30,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,348
Gold Earned
27,142
177
Minions Killed
116
0
Camps Cleared
0
738,303
Distance Traveled
645,082
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,005
786
99
7
0
270,009
0
W
Arachne
10,573
755
55
4
0
288,845
2
L
Chaac
8,033
574
25
2
0
171,763
1
W
Skadi
9,770
698
23
2
0
179,449
1
L
Hera
9,764
697
64
5
0
201,294
0
L
Osiris
9,345
668
27
2
0
272,025
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role