Player Matchup

Neith
Neith
KOD_Atrocitus
Neith
Level 29
God Stats
41W - 43L
1,390 SR
Queue Stats
116W - 131L
1,233 Elo+
Party 1
Chaac
Chaac
KOD_Cypher
Chaac
Level 53
God Stats
59W - 59L
1,421 SR
Queue Stats
294W - 384L
1,258 Elo+
Party 1
Eset
Eset
TcoSuave
Eset
Level 28
God Stats
23W - 26L
1,581 SR
Queue Stats
166W - 209L
1,220 Elo+
Solo
Team Averages
Level 37
1,464 SR
1,237 Elo+

VS

Team Averages
Level 49
1,586 SR
1,230 Elo+
Nox
Nox
Reps 4 Jesus89
Nox
Level 106
God Stats
165W - 220L
1,401 SR
Queue Stats
167W - 222L
1,201 Elo+
Solo
Anubis
Anubis
S2N God8022
Anubis
Level 27
God Stats
4W - 3L
1,858 SR
Queue Stats
78W - 112L
1,299 Elo+
Solo
Fenrir
Fenrir
True_Greenest
Fenrir
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,189 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 2 / 9
11,141
857
12,792
7,244
2,292
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Chaac
13
2 / 4 / 17
9,959
766
8,552
17,717
13,839
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Eset
14
9 / 4 / 11
11,038
849
9,866
9,134
3,108
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 5
10,099
777
7,835
8,826
3,312
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
11
4 / 11 / 0
8,460
651
5,541
14,656
7,208
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 8 / 7
9,298
715
4,936
15,439
7,579
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
22
Kills
9
10
Deaths
22
37
Assists
12
Player
Kills
Deaths
Assists
KDA
W
11
2
9
7.75
W
Chaac
2
4
17
2.63
L
4
3
5
2.17
L
Anubis
4
11
0
0.36
W
Eset
9
4
11
3.63
L
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,210
Damage
18,312
34,095
Taken
38,921
19,239
Mitigated
18,099
8,383
Healing
4,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,792
6,454
486
1,813
7,244
2,292
2,559
3,669
3,575
0
40,065
W
Chaac
8,552
1,639
178
3,106
17,717
13,839
360
5,845
11,872
0
33,867
L
7,835
564
250
900
8,826
3,312
602
2,580
6,246
33,998
0
L
Anubis
5,541
452
0
2,027
14,656
7,208
334
3,102
11,554
24,154
0
W
Eset
9,866
1,016
862
1,938
9,134
3,108
1,105
4,251
4,883
37,232
0
L
4,936
2,589
0
1,461
15,439
7,579
0
4,190
11,249
0
17,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,138
Gold Earned
27,857
130
Minions Killed
107
0
Camps Cleared
0
649,948
Distance Traveled
595,793
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,141
857
44
3
0
219,087
2
W
Chaac
9,959
766
35
3
0
235,105
0
L
Nox
10,099
777
42
3
0
199,084
0
L
Anubis
8,460
651
38
3
0
184,204
1
W
Eset
11,038
849
51
4
0
195,756
2
L
Fenrir
9,298
715
27
2
0
212,505
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role