Player Matchup

Artemis
Artemis
Dreganix
Artemis
Level 8
God Stats
2W - 6L
1,500 SR
Queue Stats
4W - 9L
1,432 Elo+
Party 1
Nemesis
Nemesis
InferiorBlackP
Nemesis
Level 3
God Stats
1W - 3L
1,503 SR
Queue Stats
2W - 3L
1,432 Elo+
Party 1
Bellona
Bellona
IsThatPikachu
Bellona
Level 6
God Stats
2W - 2L
1,503 SR
Queue Stats
2W - 3L
1,432 Elo+
Party 1
Raijin
Raijin
Ohmergerd
Raijin
Level 3
God Stats
1W - 2L
1,503 SR
Queue Stats
2W - 3L
1,432 Elo+
Party 1
Cthulhu
Cthulhu
kongphuck
Cthulhu
Level 3
God Stats
1W - 1L
1,720 SR
Queue Stats
2W - 3L
1,432 Elo+
Party 1
Team Averages
Level 5
1,546 SR
1,432 Elo+

VS

Team Averages
Level 16
1,453 SR
1,475 Elo+
Neith
Neith
BlueGG Ryuk
Neith
Level 28
God Stats
10W - 10L
1,648 SR
Queue Stats
132W - 133L
1,489 Elo+
Solo
Mulan
Mulan
FLNSniper
Mulan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,574 Elo+
Solo
Hachiman
Hachiman
PentaAceGG
Hachiman
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 5L
1,437 Elo+
Solo
Olorun
Olorun
israel0710
Olorun
Level 25
God Stats
7W - 14L
1,300 SR
Queue Stats
107W - 121L
1,385 Elo+
Solo
Ao Kuang
Ao Kuang
xIKross
Ao Kuang
Level 9
God Stats
3W - 1L
1,315 SR
Queue Stats
156W - 153L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Dreganix
Artemis
3
0 / 2 / 1
2,782
556
850
2,748
498
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
0 / 0 / 0
3,426
685
944
3,051
645
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
6
0 / 0 / 0
3,356
671
1,720
2,369
1,499
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Ohmergerd
Raijin
1
0 / 0 / 0
915
183
0
0
0
Cthulhu
kongphuck
Cthulhu
3
0 / 2 / 1
2,787
557
719
2,463
708
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 2
3,838
768
3,254
1,772
407
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Mace

Mace

+10
Physical Power

Mulan
FLNSniper
Mulan
6
0 / 0 / 0
3,262
652
1,242
2,633
1,111
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
PentaAceGG
Hachiman
4
2 / 1 / 1
3,493
699
914
2,075
379
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Olorun
israel0710
Olorun
6
0 / 0 / 0
3,493
699
346
1,525
405
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
xIKross
Ao Kuang
2
0 / 0 / 0
2,615
523
0
280
46
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
0
Kills
4
4
Deaths
1
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Artemis
Dreganix
Artemis
0
2
1
0.25
W
Mulan
FLNSniper
Mulan
0
0
0
0
L
0
0
0
0
L
Bellona
0
0
0
0
L
Raijin
Ohmergerd
Raijin
0
0
0
0
W
Hachiman
PentaAceGG
Hachiman
2
1
1
2.5
W
Olorun
israel0710
Olorun
0
0
0
0
L
Cthulhu
kongphuck
Cthulhu
0
2
1
0.25
W
Ao Kuang
xIKross
Ao Kuang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,233
Damage
5,756
10,631
Taken
8,285
3,350
Mitigated
2,348
2,850
Healing
2,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,254
2,404
0
639
1,772
407
1,113
520
1,252
0
13,127
L
Artemis
Dreganix
Artemis
850
559
0
350
2,748
498
0
0
2,748
0
2,793
W
Mulan
FLNSniper
Mulan
1,242
176
0
1,185
2,633
1,111
0
0
2,483
0
7,706
L
944
602
0
1,805
3,051
645
0
346
2,705
0
14,960
L
Bellona
1,720
550
0
370
2,369
1,499
0
0
2,219
0
10,429
L
Raijin
Ohmergerd
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
PentaAceGG
Hachiman
914
838
0
214
2,075
379
394
199
1,876
0
4,718
W
Olorun
israel0710
Olorun
346
38
0
617
1,525
405
1,790
0
1,525
12,138
0
L
Cthulhu
kongphuck
Cthulhu
719
280
0
325
2,463
708
0
0
2,463
2,895
0
W
Ao Kuang
xIKross
Ao Kuang
0
0
0
130
280
46
0
0
280
850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,266
Gold Earned
16,701
57
Minions Killed
73
0
Camps Cleared
0
310,374
Distance Traveled
327,278
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
3,838
768
19
4
0
80,545
1
L
Artemis
2,782
556
2
0
0
67,777
0
W
Mulan
3,262
652
21
4
0
83,771
0
L
Nemesis
3,426
685
31
6
0
96,985
0
L
Bellona
3,356
671
21
4
0
91,591
0
L
Raijin
915
183
0
0
0
0
0
W
Hachiman
3,493
699
7
1
0
83,947
1
W
Olorun
3,493
699
23
5
0
70,183
1
L
Cthulhu
2,787
557
3
1
0
54,021
1
W
Ao Kuang
2,615
523
3
1
0
8,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role