Player Matchup

Sun Wukong
Sun Wukong
KingRuck
Sun Wukong
Level 119
God Stats
11W - 9L
1,550 SR
Queue Stats
496W - 562L
1,487 Elo+
Solo
Merlin
Merlin
万物跪拜
Merlin
Level 127
God Stats
2W - 0L
1,646 SR
Queue Stats
9W - 7L
1,567 Elo+
Party 2
Hou Yi
Hou Yi
风轻云淡吃饱等饿
Hou Yi
Level 95
God Stats
2W - 0L
1,588 SR
Queue Stats
17W - 16L
1,476 Elo+
Party 2
Team Averages
Level 114
1,595 SR
1,510 Elo+

VS

Team Averages
Level 59
1,532 SR
1,474 Elo+
Odin
Odin
Bl0ndineT
Odin
Level 38
God Stats
31W - 18L
1,733 SR
Queue Stats
55W - 40L
1,636 Elo+
Solo
Raijin
Raijin
Daycerk
Raijin
Level 74
God Stats
2W - 2L
1,276 SR
Queue Stats
127W - 151L
1,429 Elo+
Party 1
Anhur
Anhur
Shawn_Frots
Anhur
Level 66
God Stats
0W - 1L
1,587 SR
Queue Stats
79W - 91L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
KingRuck
Sun Wukong
10
1 / 2 / 10
9,979
587
5,471
8,284
5,205
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
20
14 / 0 / 10
14,371
845
23,948
9,715
3,965
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
9 / 3 / 10
12,680
746
14,520
15,281
5,126
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 9 / 1
9,180
540
6,735
19,569
8,714
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
Daycerk
Raijin
15
4 / 6 / 1
11,363
668
9,895
14,698
4,637
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
0 / 9 / 3
9,598
565
4,785
17,206
4,837
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
10
24
Kills
5
5
Deaths
24
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
1
9
1
0.17
L
Raijin
Daycerk
Raijin
4
6
1
0.75
W
Sun Wukong
KingRuck
Sun Wukong
1
2
10
3
L
0
9
3
0.17
W
Merlin
14
0
10
19
W
9
3
10
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,939
Damage
21,415
33,280
Taken
51,473
14,296
Mitigated
18,188
12,018
Healing
4,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
6,735
937
0
0
19,569
8,714
0
8,723
10,588
0
17,993
L
Raijin
Daycerk
Raijin
9,895
745
0
1,086
14,698
4,637
0
5,574
9,024
66,994
0
W
Sun Wukong
KingRuck
Sun Wukong
5,471
773
0
2,909
8,284
5,205
119
1,370
6,914
0
21,991
L
4,785
1,854
343
2,689
17,206
4,837
0
9,695
7,386
0
32,219
W
Merlin
23,948
591
143
4,720
9,715
3,965
974
2,882
6,833
104,252
0
W
14,520
6,224
0
4,246
15,281
5,126
2,737
5,669
9,612
0
46,292

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,030
Gold Earned
30,141
222
Minions Killed
161
0
Camps Cleared
0
797,702
Distance Traveled
817,577
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,180
540
31
2
0
278,370
2
L
Raijin
11,363
668
76
4
0
270,961
3
W
Sun Wukong
9,979
587
28
2
0
209,796
1
L
Anhur
9,598
565
54
3
0
268,246
4
W
Merlin
14,371
845
144
8
0
320,346
1
W
Hou Yi
12,680
746
50
3
0
267,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role