Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Platinum II
Xuelic
Cthulhu
Platinum II
Level 104
God Stats
1W - 4L
1,626 SR
Queue Stats
69W - 41L
1,873 MMR
Party 2
Bacchus
Bacchus
Silver II
asianfaker
Bacchus
Silver II
Level 126
God Stats
0W - 2L
1,492 SR
Queue Stats
10W - 10L
1,566 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,539 SR
1,646 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,582 SR
1,700 MMR
Baron Samedi
Baron Samedi
Gold II
B-RAYNE96
Baron Samedi
Gold II
Level 146
God Stats
77W - 55L
1,641 SR
Queue Stats
538W - 579L
1,634 MMR
Party 1
King Arthur
King Arthur
Platinum II
Foxtrot573
King Arthur
Platinum II
Level 147
God Stats
24W - 46L
1,487 SR
Queue Stats
239W - 269L
2,015 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold IV
luchocore_22
Cu Chulainn
Gold IV
Level 147
God Stats
44W - 27L
1,618 SR
Queue Stats
202W - 189L
1,451 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
10 / 3 / 2
23,347
599
55,403
32,226
17,434
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Xuelic
Cthulhu
20
4 / 7 / 8
22,114
567
41,894
63,612
99,198
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
asianfaker
Bacchus
20
2 / 10 / 7
21,708
557
24,924
43,191
67,914
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AphroditeTsukuyomiHe BoPersephoneKumbhakarna

VS

Bans
HeraCupidMedusaOlorunNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B-RAYNE96
Baron Samedi
20
10 / 5 / 8
23,362
599
39,158
38,868
18,401
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

King Arthur
Foxtrot573
King Arthur
20
8 / 4 / 10
21,889
561
42,205
58,843
93,315
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cu Chulainn
luchocore_22
Cu Chulainn
20
2 / 7 / 13
20,643
529
32,278
45,969
61,465
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
51
16
Kills
20
20
Deaths
16
17
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
10
3
2
3.67
W
Baron Samedi
B-RAYNE96
Baron Samedi
10
5
8
2.8
W
King Arthur
Foxtrot573
King Arthur
8
4
10
3.25
L
Cthulhu
Xuelic
Cthulhu
4
7
8
1.14
L
Bacchus
asianfaker
Bacchus
2
10
7
0.55
W
Cu Chulainn
luchocore_22
Cu Chulainn
2
7
13
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,221
Damage
113,641
139,029
Taken
143,680
184,546
Mitigated
173,181
23,776
Healing
52,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
55,403
1,596
0
9,230
32,226
17,434
1,543
8,450
23,301
259,998
0
W
Baron Samedi
B-RAYNE96
Baron Samedi
39,158
1,883
8,738
18,228
38,868
18,401
1,210
34,689
4,179
150,260
0
W
King Arthur
Foxtrot573
King Arthur
42,205
4,851
0
18,979
58,843
93,315
166
49,395
9,448
0
117,623
L
Cthulhu
Xuelic
Cthulhu
41,894
3,917
145
12,708
63,612
99,198
469
20,325
42,178
123,852
0
L
Bacchus
asianfaker
Bacchus
24,924
2,758
0
1,693
43,191
67,914
322
12,538
29,157
90,900
0
W
Cu Chulainn
luchocore_22
Cu Chulainn
32,278
7,338
0
6,636
45,969
61,465
548
38,300
7,669
2,328
122,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,169
Gold Earned
65,894
433
Minions Killed
385
0
Camps Cleared
0
2,086,705
Distance Traveled
2,092,307
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
23,347
599
267
7
0
692,285
6
W
Baron Samedi
23,362
599
168
4
0
676,144
2
W
King Arthur
21,889
561
97
2
0
711,717
0
L
Cthulhu
22,114
567
110
3
0
706,610
5
L
Bacchus
21,708
557
56
1
0
687,810
7
W
Cu Chulainn
20,643
529
120
3
0
704,446
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role