Player Matchup

Serqet
Serqet
GhostTown778
Serqet
Level 23
God Stats
0W - 3L
1,224 SR
Queue Stats
65W - 66L
1,260 Elo+
Party 1
Nox
Nox
Killixir
Nox
Level 21
God Stats
12W - 16L
1,457 SR
Queue Stats
54W - 62L
1,200 Elo+
Party 1
Hera
Hera
RiHezStarGazer
Hera
Level 121
God Stats
10W - 3L
1,828 SR
Queue Stats
227W - 221L
1,399 Elo+
Party 1
Thor
Thor
RoddyyC
Thor
Level 10
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 105L
1,112 Elo+
Party 1
Cthulhu
Cthulhu
Yęęī
Cthulhu
Level 12
God Stats
14W - 9L
1,388 SR
Queue Stats
18W - 15L
1,125 Elo+
Party 1
Team Averages
Level 37
1,480 SR
1,219 Elo+

VS

Team Averages
Level 14
1,513 SR
1,411 Elo+
Cthulhu
Cthulhu
BiG_CHiNgUs_69
Cthulhu
Level 5
God Stats
1W - 2L
1,512 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Hel
Hel
FriedRice1080p
Hel
Level 16
God Stats
4W - 0L
1,549 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Rama
Rama
GMAN-23-
Rama
Level 26
God Stats
14W - 14L
1,574 SR
Queue Stats
630W - 598L
1,315 Elo+
Solo
Nemesis
Nemesis
PapoSalami13
Nemesis
Level 2
God Stats
3W - 2L
1,500 SR
Queue Stats
41W - 29L
1,500 Elo+
Solo
Yemoja
Yemoja
RealMashQueen
Yemoja
Level 22
God Stats
8W - 10L
1,428 SR
Queue Stats
12W - 17L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
2 / 5 / 2
7,648
450
3,100
10,965
6,351
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 6 / 3
7,738
455
2,663
9,239
3,237
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 3 / 1
9,048
532
9,034
6,889
2,038
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Thor
RoddyyC
Thor
11
0 / 9 / 4
6,615
389
6,251
11,816
7,583
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Yęęī
Cthulhu
11
5 / 7 / 0
7,372
434
6,319
25,021
8,747
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 5
7,705
453
3,745
9,623
5,734
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes

Shoes

+6%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 5 / 5
9,023
531
7,473
11,526
4,147
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
16
10 / 4 / 4
10,161
598
18,078
12,710
4,701
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
PapoSalami13
Nemesis
19
17 / 2 / 3
13,033
767
14,221
14,489
6,414
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 1 / 0
9,372
551
2,108
5,739
2,536
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
14
Kills
30
30
Deaths
15
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
3
5
0.83
W
3
5
5
1.1
W
Rama
10
4
4
3
L
Serqet
2
5
2
0.6
L
1
6
3
0.42
W
Nemesis
PapoSalami13
Nemesis
17
2
3
9.25
W
0
1
0
0
L
6
3
1
2.17
L
Thor
RoddyyC
Thor
0
9
4
0.22
L
Cthulhu
Yęęī
Cthulhu
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,367
Damage
45,625
63,930
Taken
54,087
27,956
Mitigated
23,532
9,064
Healing
17,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,745
415
201
0
9,623
5,734
180
4,148
5,229
21,215
0
W
7,473
890
880
4,081
11,526
4,147
2,120
5,225
6,171
44,385
0
W
Rama
18,078
17,259
0
6,690
12,710
4,701
2,977
4,288
8,422
0
62,747
L
Serqet
3,100
788
0
2,130
10,965
6,351
0
3,323
7,642
0
26,855
L
2,663
449
0
1,073
9,239
3,237
160
5,006
4,233
29,503
0
W
Nemesis
PapoSalami13
Nemesis
14,221
7,620
0
5,167
14,489
6,414
1,565
2,127
12,362
0
98,754
W
2,108
187
577
68
5,739
2,536
1,435
2,228
3,259
39,512
0
L
9,034
1,447
0
701
6,889
2,038
382
2,334
4,555
57,806
0
L
Thor
RoddyyC
Thor
6,251
2,056
0
0
11,816
7,583
273
1,021
10,795
0
21,850
L
Cthulhu
Yęęī
Cthulhu
6,319
1,135
105
5,055
25,021
8,747
21
1,906
23,115
29,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,421
Gold Earned
49,294
311
Minions Killed
401
0
Camps Cleared
0
1,445,048
Distance Traveled
1,554,051
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,705
453
39
2
0
316,882
1
W
Hel
9,023
531
74
4
0
269,330
0
W
Rama
10,161
598
85
5
0
282,583
2
L
Serqet
7,648
450
56
3
0
283,138
0
L
Nox
7,738
455
64
4
0
278,444
2
W
Nemesis
13,033
767
131
8
0
397,985
1
W
Yemoja
9,372
551
72
4
0
287,271
2
L
Hera
9,048
532
113
7
0
287,218
1
L
Thor
6,615
389
20
1
0
306,805
0
L
Cthulhu
7,372
434
58
3
0
289,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role