Player Matchup

Heimdallr
Heimdallr
Baron Coco
Heimdallr
Level 9
God Stats
29W - 31L
1,498 SR
Queue Stats
194W - 199L
1,342 Elo+
Solo
Pele
Pele
Rell2x5926
Pele
Level 28
God Stats
6W - 6L
1,461 SR
Queue Stats
120W - 119L
1,408 Elo+
Solo
Sol
Sol
SlimUbiquity
Sol
Level 67
God Stats
10W - 19L
1,485 SR
Queue Stats
636W - 580L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
car1wrestler
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,339 Elo+
Party 1
Chaac
Chaac
walmirrosol
Chaac
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 160L
1,365 Elo+
Solo
Team Averages
Level 24
1,489 SR
1,378 Elo+

VS

Team Averages
Level 25
1,560 SR
1,405 Elo+
Nemesis
Nemesis
Endorse_Me__Plz
Nemesis
Level 26
God Stats
37W - 40L
1,411 SR
Queue Stats
122W - 145L
1,348 Elo+
Solo
Anubis
Anubis
Garitone1997
Anubis
Level 28
God Stats
92W - 53L
1,672 SR
Queue Stats
142W - 118L
1,520 Elo+
Party 2
Ymir
Ymir
Oh_Cantaloupe
Ymir
Level 29
God Stats
6W - 0L
1,718 SR
Queue Stats
77W - 64L
1,356 Elo+
Solo
Anhur
Anhur
Pepindepomme459
Anhur
Level 16
God Stats
12W - 13L
1,417 SR
Queue Stats
49W - 40L
1,348 Elo+
Solo
King Arthur
King Arthur
WeakTenor43
King Arthur
Level 27
God Stats
30W - 36L
1,582 SR
Queue Stats
244W - 250L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Baron Coco
Heimdallr
6
0 / 5 / 0
4,503
450
1,266
5,394
1,047
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 3 / 1
5,265
527
2,966
7,051
1,270
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 4 / 0
4,828
483
2,707
5,235
934
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cthulhu
car1wrestler
Cthulhu
6
0 / 7 / 1
4,292
429
2,244
8,523
2,673
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

8
0 / 1 / 0
4,759
476
1,962
3,389
1,099
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 2
6,554
655
2,193
6,845
1,668
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
11
1 / 0 / 2
6,346
635
2,284
2,274
906
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 1 / 12
6,605
661
3,900
4,170
1,539
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

10
11 / 0 / 4
6,919
692
10,228
4,457
1,375
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
WeakTenor43
King Arthur
9
1 / 0 / 1
5,534
553
1,790
4,214
2,725
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
40
1
Kills
19
20
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Baron Coco
Heimdallr
0
5
0
0
W
3
0
2
4
W
Anubis
1
0
2
2
W
3
1
12
9
W
11
0
4
13
L
0
3
1
0.17
L
1
4
0
0.25
W
King Arthur
WeakTenor43
King Arthur
1
0
1
1.5
L
Cthulhu
car1wrestler
Cthulhu
0
7
1
0.07
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,145
Damage
20,395
29,592
Taken
21,960
7,023
Mitigated
8,213
5,309
Healing
7,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Baron Coco
Heimdallr
1,266
558
0
813
5,394
1,047
316
1,438
3,956
0
13,632
W
2,193
1,282
0
4,090
6,845
1,668
0
0
6,845
0
41,531
W
Anubis
2,284
52
0
1,391
2,274
906
401
0
2,274
34,172
0
W
3,900
1,133
0
250
4,170
1,539
46
2,410
1,760
18,736
0
W
10,228
5,287
0
875
4,457
1,375
1,007
2,541
1,916
0
22,253
L
2,966
614
0
2,334
7,051
1,270
0
1,156
5,845
0
28,318
L
2,707
1,025
0
1,399
5,235
934
0
1,225
4,010
21,137
0
W
King Arthur
WeakTenor43
King Arthur
1,790
234
0
555
4,214
2,725
78
0
4,214
0
18,053
L
Cthulhu
car1wrestler
Cthulhu
2,244
419
0
0
8,523
2,673
0
1,843
6,680
8,506
0
L
1,962
157
0
763
3,389
1,099
108
522
2,717
0
14,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,647
Gold Earned
31,958
166
Minions Killed
243
0
Camps Cleared
0
856,090
Distance Traveled
942,281
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,503
450
35
4
0
165,466
0
W
Nemesis
6,554
655
71
7
0
172,650
0
W
Anubis
6,346
635
74
7
0
175,798
3
W
Ymir
6,605
661
31
3
0
180,740
3
W
Anhur
6,919
692
31
3
0
191,108
1
L
Pele
5,265
527
57
6
0
196,764
1
L
Sol
4,828
483
40
4
0
162,281
1
W
King Arthur
5,534
553
36
4
0
221,985
4
L
Cthulhu
4,292
429
12
1
0
158,557
0
L
Chaac
4,759
476
22
2
0
173,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role