Player Matchup

Cthulhu
Cthulhu
Cinoptik
Cthulhu
Level 18
God Stats
3W - 0L
1,878 SR
Queue Stats
22W - 18L
1,540 Elo+
Party 2
Tyr
Tyr
MysterionC00N
Tyr
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,540 Elo+
Party 2
Chang'e
Chang'e
OaZis-TrooPicaL
Chang'e
Level 137
God Stats
1W - 0L
1,617 SR
Queue Stats
23W - 19L
1,490 Elo+
Party 2
Team Averages
Level 78
1,665 SR
1,524 Elo+

VS

Team Averages
Level 48
1,625 SR
1,426 Elo+
Cthulhu
Cthulhu
Ambroziikk
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,273 Elo+
Solo
Nu Wa
Nu Wa
GoobyLatoosha
Nu Wa
Level 121
God Stats
1W - 1L
1,836 SR
Queue Stats
196W - 195L
1,553 Elo+
Party 1
Medusa
Medusa
NanoDrive0
Medusa
Level 17
God Stats
20W - 12L
1,537 SR
Queue Stats
41W - 48L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cinoptik
Cthulhu
16
1 / 1 / 5
12,789
556
8,769
20,719
20,307
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
4 / 2 / 5
13,923
605
12,307
20,800
16,373
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 3 / 4
13,709
596
12,640
19,624
6,676
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ambroziikk
Cthulhu
16
2 / 2 / 2
12,669
551
15,096
17,204
14,998
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

16
1 / 4 / 5
12,785
556
22,623
12,627
4,729
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
NanoDrive0
Medusa
16
3 / 3 / 3
13,118
570
9,158
13,752
5,433
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
16
9
Kills
6
6
Deaths
9
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Ambroziikk
Cthulhu
2
2
2
1.5
W
Cthulhu
Cinoptik
Cthulhu
1
1
5
3.5
L
1
4
5
0.88
W
4
2
5
3.25
L
Medusa
NanoDrive0
Medusa
3
3
3
1.5
W
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,716
Damage
46,877
61,143
Taken
43,583
43,356
Mitigated
25,160
25,669
Healing
7,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Ambroziikk
Cthulhu
15,096
135
130
846
17,204
14,998
0
7,718
9,486
58,544
0
W
Cthulhu
Cinoptik
Cthulhu
8,769
121
1,114
510
20,719
20,307
650
14,322
6,397
50,412
0
L
22,623
6,137
0
1,405
12,627
4,729
424
7,390
5,237
82,101
0
W
12,307
1,447
0
9,899
20,800
16,373
1,567
12,399
8,401
0
76,483
L
Medusa
NanoDrive0
Medusa
9,158
3,315
0
4,703
13,752
5,433
582
6,955
6,797
0
62,881
W
12,640
754
5,711
8,435
19,624
6,676
1,478
11,107
8,517
71,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,421
Gold Earned
38,572
263
Minions Killed
233
0
Camps Cleared
0
1,280,360
Distance Traveled
1,269,878
15
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,669
551
64
3
0
389,923
2
W
Cthulhu
12,789
556
66
3
0
396,600
1
L
Nu Wa
12,785
556
92
4
0
428,301
4
W
Tyr
13,923
605
103
4
0
478,206
6
L
Medusa
13,118
570
77
3
0
451,654
0
W
Chang'e
13,709
596
94
4
0
405,554
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role