Player Matchup

Nemesis
Nemesis
BOEZACH_
Nemesis
Level 25
God Stats
10W - 4L
1,794 SR
Queue Stats
199W - 117L
1,468 Elo+
Solo
Ymir
Ymir
Hackmanzella
Ymir
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 50L
1,486 Elo+
Solo
Ra
Ra
Looking4Les
Ra
Level 26
God Stats
14W - 16L
1,500 SR
Queue Stats
86W - 96L
1,410 Elo+
Solo
Neith
Neith
PapasJr420
Neith
Level 7
God Stats
67W - 88L
1,320 SR
Queue Stats
150W - 213L
1,210 Elo+
Solo
Agni
Agni
Ts-XIQBOT-
Agni
Level 28
God Stats
2W - 1L
1,777 SR
Queue Stats
57W - 66L
1,440 Elo+
Solo
Team Averages
Level 23
1,578 SR
1,403 Elo+

VS

Team Averages
Level 17
1,590 SR
1,385 Elo+
Zeus
Zeus
CrazyPurple
Zeus
Level 16
God Stats
4W - 3L
1,573 SR
Queue Stats
54W - 50L
1,375 Elo+
Solo
Artemis
Artemis
D-C17_
Artemis
Level 29
God Stats
15W - 15L
1,558 SR
Queue Stats
118W - 133L
1,405 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Tronsoldier
Tsukuyomi
Level 13
God Stats
4W - 5L
1,756 SR
Queue Stats
21W - 26L
1,313 Elo+
Solo
Cthulhu
Cthulhu
mjtlassasin
Cthulhu
Level 17
God Stats
3W - 4L
1,518 SR
Queue Stats
47W - 39L
1,417 Elo+
Solo
Fenrir
Fenrir
papaAri34
Fenrir
Level 12
God Stats
5W - 5L
1,546 SR
Queue Stats
19W - 13L
1,412 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BOEZACH_
Nemesis
18
6 / 0 / 4
11,860
659
9,069
14,403
6,334
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
4 / 2 / 4
9,481
527
3,973
12,213
5,731
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 3 / 8
10,037
558
10,219
9,636
3,978
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
14
4 / 6 / 2
9,908
550
6,704
8,774
2,689
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 4 / 2
10,597
589
10,198
9,375
3,529
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 1 / 0
6,191
344
1,091
1,398
328
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Artemis
D-C17_
Artemis
14
5 / 6 / 3
8,933
496
8,754
13,133
7,083
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Tronsoldier
Tsukuyomi
12
1 / 5 / 2
7,400
411
7,473
12,421
9,115
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
mjtlassasin
Cthulhu
12
5 / 4 / 2
8,922
496
6,934
18,280
9,981
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fenrir
papaAri34
Fenrir
13
2 / 5 / 3
8,598
478
5,980
15,940
5,559
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
25
21
Kills
15
15
Deaths
21
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BOEZACH_
Nemesis
6
0
4
8
L
2
1
0
2
L
Artemis
D-C17_
Artemis
5
6
3
1.08
W
4
2
4
3
W
2
3
8
2
W
Neith
4
6
2
0.83
L
Tsukuyomi
Tronsoldier
Tsukuyomi
1
5
2
0.4
W
5
4
2
1.5
L
Cthulhu
mjtlassasin
Cthulhu
5
4
2
1.5
L
Fenrir
papaAri34
Fenrir
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,163
Damage
30,232
54,401
Taken
61,172
22,261
Mitigated
32,066
14,941
Healing
14,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BOEZACH_
Nemesis
9,069
6,289
0
5,980
14,403
6,334
3,910
1,527
12,826
0
107,015
L
1,091
224
0
270
1,398
328
81
519
879
14,358
0
L
Artemis
D-C17_
Artemis
8,754
4,490
0
3,539
13,133
7,083
136
4,498
8,635
0
34,379
W
3,973
530
0
60
12,213
5,731
749
1,542
10,479
33,749
0
W
10,219
1,916
3,303
3,874
9,636
3,978
1,789
0
9,311
43,722
0
W
Neith
6,704
4,093
0
1,224
8,774
2,689
660
1,884
6,665
0
36,195
L
Tsukuyomi
Tronsoldier
Tsukuyomi
7,473
1,294
0
488
12,421
9,115
387
6,089
6,332
0
31,475
W
10,198
491
0
500
9,375
3,529
2,221
3,072
6,253
55,846
0
L
Cthulhu
mjtlassasin
Cthulhu
6,934
435
357
3,157
18,280
9,981
92
5,281
12,999
37,406
0
L
Fenrir
papaAri34
Fenrir
5,980
1,953
0
6,492
15,940
5,559
86
8,003
7,937
0
41,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,883
Gold Earned
40,044
438
Minions Killed
242
0
Camps Cleared
0
1,568,593
Distance Traveled
1,216,938
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,860
659
159
9
0
346,691
0
L
Zeus
6,191
344
27
2
0
91,482
0
L
Artemis
8,933
496
63
4
0
237,613
3
W
Ymir
9,481
527
40
2
0
330,665
1
W
Ra
10,037
558
67
4
0
322,072
4
W
Neith
9,908
550
70
4
0
260,675
0
L
Tsukuyomi
7,400
411
34
2
0
298,770
0
W
Agni
10,597
589
102
6
0
308,490
0
L
Cthulhu
8,922
496
48
3
0
321,269
9
L
Fenrir
8,598
478
70
4
0
267,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role