Player Matchup

Fenrir
Fenrir
FurShizzNizz
Fenrir
Level 5
God Stats
1W - 2L
1,176 SR
Queue Stats
5W - 10L
1,019 Elo+
Solo
Sol
Sol
HiiiP0W3R6744
Sol
Level 17
God Stats
1W - 2L
1,381 SR
Queue Stats
15W - 25L
1,284 Elo+
Solo
Erlang Shen
Erlang Shen
SamSaber
Erlang Shen
Level 28
God Stats
25W - 32L
1,353 SR
Queue Stats
266W - 297L
1,303 Elo+
Solo
Mulan
Mulan
TheTactition673
Mulan
Level 99
God Stats
16W - 19L
1,461 SR
Queue Stats
436W - 475L
1,469 Elo+
Party 2
Cthulhu
Cthulhu
Theravenhunter8
Cthulhu
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,383 Elo+
Party 2
Team Averages
Level 31
1,374 SR
1,291 Elo+

VS

Team Averages
Level 26
1,484 SR
1,383 Elo+
Cernunnos
Cernunnos
Kingraven06
Cernunnos
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 109L
1,331 Elo+
Party 1
Cupid
Cupid
Mattslays_19
Cupid
Level 26
God Stats
28W - 17L
1,593 SR
Queue Stats
54W - 45L
1,323 Elo+
Party 1
Arachne
Arachne
Oliace
Arachne
Level 28
God Stats
3W - 0L
1,285 SR
Queue Stats
61W - 52L
1,341 Elo+
Solo
Athena
Athena
Omnislash05
Athena
Level 29
God Stats
8W - 5L
1,426 SR
Queue Stats
139W - 171L
1,282 Elo+
Solo
Janus
Janus
Two-Autumn-Leaf
Janus
Level 18
God Stats
1W - 1L
1,616 SR
Queue Stats
7W - 10L
1,640 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 15 / 3
8,880
423
5,853
17,281
6,628
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 8 / 2
7,470
356
5,670
11,199
2,800
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
SamSaber
Erlang Shen
13
1 / 10 / 4
8,636
411
8,849
19,619
7,551
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
10 / 11 / 2
12,257
584
18,189
23,313
10,081
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 14 / 3
9,173
437
6,460
21,283
8,618
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Kingraven06
Cernunnos
18
6 / 1 / 16
11,816
563
17,882
12,301
4,882
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
15 / 7 / 11
12,735
606
19,975
16,507
6,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Arachne
Oliace
Arachne
18
14 / 4 / 9
12,646
602
13,044
19,983
10,327
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
17
12 / 1 / 10
12,375
589
8,928
12,391
6,475
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
9 / 5 / 13
12,591
600
10,195
10,912
4,261
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
115
15
Kills
56
58
Deaths
18
14
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
15
3
0.17
L
1
8
2
0.25
W
Cernunnos
Kingraven06
Cernunnos
6
1
16
14
W
15
7
11
2.93
W
Arachne
Oliace
Arachne
14
4
9
4.63
W
Athena
12
1
10
17
L
Erlang Shen
SamSaber
Erlang Shen
1
10
4
0.3
L
10
11
2
1
L
2
14
3
0.25
W
9
5
13
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,021
Damage
70,024
92,695
Taken
72,094
35,678
Mitigated
32,802
11,680
Healing
22,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
5,853
1,291
0
304
17,281
6,628
1,053
4,471
12,810
0
32,900
L
5,670
1,346
0
2,403
11,199
2,800
0
1,480
9,719
32,459
0
W
Cernunnos
Kingraven06
Cernunnos
17,882
11,164
0
5,056
12,301
4,882
3,236
2,665
9,636
0
66,943
W
19,975
13,048
1,825
6,265
16,507
6,857
3,965
4,126
12,381
0
67,704
W
Arachne
Oliace
Arachne
13,044
10,564
0
7,240
19,983
10,327
2,330
1,210
18,773
0
65,811
W
Athena
8,928
2,143
272
961
12,391
6,475
1,338
1,151
11,240
47,772
0
L
Erlang Shen
SamSaber
Erlang Shen
8,849
3,557
540
3,456
19,619
7,551
0
4,174
15,445
0
34,685
L
18,189
5,785
0
4,485
23,313
10,081
0
3,411
19,902
0
76,874
L
6,460
1,415
0
492
21,283
8,618
99
5,587
15,696
20,578
0
W
10,195
2,248
0
397
10,912
4,261
432
2,978
7,934
70,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,416
Gold Earned
62,163
313
Minions Killed
437
0
Camps Cleared
0
1,441,881
Distance Traveled
1,878,109
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,880
423
66
3
0
255,636
4
L
Sol
7,470
356
37
2
0
259,076
1
W
Cernunnos
11,816
563
88
4
0
401,679
1
W
Cupid
12,735
606
116
6
0
353,540
0
W
Arachne
12,646
602
80
4
0
390,048
0
W
Athena
12,375
589
61
3
0
385,571
1
L
Erlang Shen
8,636
411
55
3
0
370,759
0
L
Mulan
12,257
584
115
5
0
313,694
0
L
Cthulhu
9,173
437
40
2
0
242,716
0
W
Janus
12,591
600
92
4
0
347,271
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role