Player Matchup

Cthulhu
Cthulhu
DaleBoiii94
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 29L
1,101 Elo+
Party 1
Artemis
Artemis
IKING_LII94I
Artemis
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
12W - 16L
1,236 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Taumua-
Tsukuyomi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,240 Elo+
Party 1
Team Averages
Level 18
1,500 SR
1,193 Elo+

VS

Team Averages
Level 19
1,576 SR
1,292 Elo+
Fenrir
Fenrir
Ab Valkyrie
Fenrir
Level 3
God Stats
1W - 3L
1,761 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Hades
Hades
MIKE J CABO0SE
Hades
Level 39
God Stats
0W - 2L
1,317 SR
Queue Stats
25W - 30L
1,365 Elo+
Party 2
Hercules
Hercules
untried-spot7
Hercules
Level 14
God Stats
0W - 1L
1,649 SR
Queue Stats
1W - 5L
1,012 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaleBoiii94
Cthulhu
13
6 / 3 / 11
9,513
793
5,526
12,211
11,123
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
IKING_LII94I
Artemis
13
14 / 4 / 5
10,507
876
14,316
8,389
2,705
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
Taumua-
Tsukuyomi
12
5 / 3 / 11
9,260
772
10,244
9,823
3,219
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
5 / 4 / 2
8,925
744
9,326
11,529
3,666
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 7 / 2
8,735
728
8,874
12,728
6,318
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
untried-spot7
Hercules
9
1 / 14 / 3
7,737
645
3,816
15,774
6,517
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
25
Kills
10
10
Deaths
25
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
4
2
1.5
W
Cthulhu
DaleBoiii94
Cthulhu
6
3
11
3.83
W
Artemis
IKING_LII94I
Artemis
14
4
5
4.13
L
4
7
2
0.71
W
Tsukuyomi
Taumua-
Tsukuyomi
5
3
11
3.5
L
Hercules
untried-spot7
Hercules
1
14
3
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,086
Damage
22,016
30,423
Taken
40,031
17,047
Mitigated
16,501
3,714
Healing
4,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,326
2,044
0
616
11,529
3,666
0
1,380
9,974
0
21,595
W
Cthulhu
DaleBoiii94
Cthulhu
5,526
1,041
159
628
12,211
11,123
580
3,155
8,913
15,841
0
W
Artemis
IKING_LII94I
Artemis
14,316
10,664
0
1,282
8,389
2,705
2,124
3,189
5,200
0
30,893
L
8,874
973
557
2,669
12,728
6,318
0
1,646
10,884
25,423
0
W
Tsukuyomi
Taumua-
Tsukuyomi
10,244
3,376
0
1,645
9,823
3,219
24
2,594
7,229
0
39,502
L
Hercules
untried-spot7
Hercules
3,816
1,630
0
1,021
15,774
6,517
0
1,938
13,636
0
6,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,280
Gold Earned
25,397
114
Minions Killed
67
0
Camps Cleared
0
599,120
Distance Traveled
534,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,925
744
21
2
0
221,064
0
W
Cthulhu
9,513
793
24
2
0
187,331
0
W
Artemis
10,507
876
45
4
0
167,062
0
L
Hades
8,735
728
38
3
0
180,811
0
W
Tsukuyomi
9,260
772
45
4
0
244,727
0
L
Hercules
7,737
645
8
1
0
132,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role