Player Matchup

Thor
Thor
 
Thor
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ChillySet009
Rama
Level 26
God Stats
11W - 12L
1,579 SR
Queue Stats
80W - 104L
1,280 Elo+
Solo
Kukulkan
Kukulkan
DD x WanHeda
Kukulkan
Level 14
God Stats
7W - 6L
1,792 SR
Queue Stats
138W - 163L
1,348 Elo+
Solo
Kuzenbo
Kuzenbo
Jonah 8K
Kuzenbo
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
121W - 114L
1,419 Elo+
Solo
Anhur
Anhur
T9Vert
Anhur
Level 18
God Stats
1W - 1L
1,263 SR
Queue Stats
92W - 85L
1,395 Elo+
Solo
Team Averages
Level 22
1,527 SR
1,388 Elo+

VS

Team Averages
Level 18
1,467 SR
1,377 Elo+
Pele
Pele
Brandaddy4life
Pele
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,363 Elo+
Party 2
Chaac
Chaac
Extra_Logical
Chaac
Level 29
God Stats
3W - 5L
1,508 SR
Queue Stats
26W - 31L
1,343 Elo+
Solo
Nox
Nox
Orzarious
Nox
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
191W - 164L
1,392 Elo+
Party 1
Nemesis
Nemesis
TheSirmam
Nemesis
Level 7
God Stats
1W - 2L
1,329 SR
Queue Stats
1W - 4L
1,363 Elo+
Party 2
Yemoja
Yemoja
elvishh-on-yt
Yemoja
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 164L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
19
17 / 1 / 1
12,607
600
15,229
14,881
6,114
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
4 / 3 / 7
10,660
508
6,334
10,962
4,044
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
DD x WanHeda
Kukulkan
17
7 / 5 / 5
11,505
548
18,848
11,414
4,413
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Jonah 8K
Kuzenbo
16
7 / 1 / 12
12,261
584
13,172
15,185
16,170
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
T9Vert
Anhur
19
4 / 1 / 9
11,735
559
13,913
12,974
5,135
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 10 / 1
10,482
499
15,874
23,541
6,768
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 5 / 0
9,185
437
8,844
15,882
12,269
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
2 / 6 / 1
8,703
414
8,654
12,822
4,223
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
TheSirmam
Nemesis
12
1 / 13 / 2
8,303
395
4,280
18,651
5,728
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 7 / 2
7,733
368
4,170
17,822
5,389
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
17
39
Kills
11
11
Deaths
41
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
17
1
1
17.5
L
7
10
1
0.75
W
4
3
7
2.5
W
Kukulkan
DD x WanHeda
Kukulkan
7
5
5
1.9
L
1
5
0
0.2
W
Kuzenbo
Jonah 8K
Kuzenbo
7
1
12
13
L
2
6
1
0.42
W
Anhur
T9Vert
Anhur
4
1
9
8.5
L
Nemesis
TheSirmam
Nemesis
1
13
2
0.15
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,496
Damage
41,822
65,416
Taken
88,718
35,876
Mitigated
34,377
12,168
Healing
16,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
15,229
4,469
0
3,201
14,881
6,114
0
2,354
12,377
0
83,967
L
15,874
5,682
627
6,297
23,541
6,768
0
11,847
11,694
0
49,672
W
6,334
4,367
0
3,914
10,962
4,044
1,733
2,474
8,463
0
44,165
W
Kukulkan
DD x WanHeda
Kukulkan
18,848
3,029
0
0
11,414
4,413
70
3,407
7,982
66,911
0
L
8,844
920
306
4,503
15,882
12,269
353
1,077
14,805
0
49,522
W
Kuzenbo
Jonah 8K
Kuzenbo
13,172
4,650
0
3,803
15,185
16,170
826
1,895
13,290
51,048
0
L
8,654
813
0
250
12,822
4,223
594
6,561
6,261
39,462
0
W
Anhur
T9Vert
Anhur
13,913
4,898
0
1,250
12,974
5,135
4,345
2,694
9,855
0
74,443
L
Nemesis
TheSirmam
Nemesis
4,280
2,141
0
1,498
18,651
5,728
519
7,677
10,974
0
43,813
L
4,170
1,263
2,071
1,333
17,822
5,389
406
4,858
12,964
24,588
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,768
Gold Earned
44,406
483
Minions Killed
345
0
Camps Cleared
0
1,799,009
Distance Traveled
1,737,504
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,607
600
125
6
0
405,843
0
L
Pele
10,482
499
77
4
0
333,542
2
W
Rama
10,660
508
70
3
0
312,000
13
W
Kukulkan
11,505
548
115
5
0
331,832
0
L
Chaac
9,185
437
105
5
0
433,078
0
W
Kuzenbo
12,261
584
59
3
0
397,693
1
L
Nox
8,703
414
64
3
0
328,243
0
W
Anhur
11,735
559
114
5
0
351,641
0
L
Nemesis
8,303
395
57
3
0
357,175
0
L
Yemoja
7,733
368
42
2
0
285,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role