Player Matchup

Ah Puch
Ah Puch
Leon 1up Dem
Ah Puch
Level 41
God Stats
0W - 2L
1,281 SR
Queue Stats
18W - 43L
1,039 Elo+
Solo
Bakasura
Bakasura
LiL D6361
Bakasura
Level 15
God Stats
4W - 6L
1,500 SR
Queue Stats
20W - 24L
972 Elo+
Solo
Medusa
Medusa
TooVanDamGood
Medusa
Level 65
God Stats
4W - 4L
1,413 SR
Queue Stats
12W - 24L
1,087 Elo+
Solo
Team Averages
Level 40
1,398 SR
1,033 Elo+

VS

Team Averages
Level 51
1,410 SR
1,126 Elo+
Neith
Neith
Jaid8
Neith
Level 116
God Stats
95W - 87L
1,420 SR
Queue Stats
287W - 292L
1,253 Elo+
Solo
King Arthur
King Arthur
Paradox Swift
King Arthur
Level 22
God Stats
3W - 3L
1,312 SR
Queue Stats
168W - 164L
1,090 Elo+
Solo
Discordia
Discordia
TheYoungJP
Discordia
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 28L
1,033 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Leon 1up Dem
Ah Puch
16
4 / 8 / 11
14,057
586
16,571
20,524
6,805
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
LiL D6361
Bakasura
17
6 / 3 / 11
14,945
623
7,485
22,480
20,856
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
7 / 7 / 10
15,178
632
22,557
22,175
7,780
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jaid8
Neith
20
10 / 2 / 5
16,604
692
20,106
15,386
6,601
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Paradox Swift
King Arthur
16
4 / 8 / 7
14,466
603
9,728
24,745
15,294
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
TheYoungJP
Discordia
20
3 / 7 / 10
14,882
620
21,615
17,653
6,723
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
39
17
Kills
17
18
Deaths
17
32
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
Jaid8
Neith
10
2
5
6.25
L
Ah Puch
Leon 1up Dem
Ah Puch
4
8
11
1.19
L
Bakasura
LiL D6361
Bakasura
6
3
11
3.83
W
King Arthur
Paradox Swift
King Arthur
4
8
7
0.94
W
Discordia
TheYoungJP
Discordia
3
7
10
1.14
L
7
7
10
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,613
Damage
51,449
65,179
Taken
57,784
35,441
Mitigated
28,618
9,989
Healing
13,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Jaid8
Neith
20,106
6,500
0
2,929
15,386
6,601
2,133
5,360
10,001
0
127,421
L
Ah Puch
Leon 1up Dem
Ah Puch
16,571
524
0
1,753
20,524
6,805
245
7,366
12,958
47,717
0
L
Bakasura
LiL D6361
Bakasura
7,485
4,901
2,096
4,690
22,480
20,856
2,162
5,360
16,995
0
28,537
W
King Arthur
Paradox Swift
King Arthur
9,728
1,195
0
5,442
24,745
15,294
321
6,458
17,830
0
52,067
W
Discordia
TheYoungJP
Discordia
21,615
1,778
605
4,094
17,653
6,723
629
4,825
12,703
57,465
0
L
22,557
9,627
441
1,009
22,175
7,780
1,307
8,993
12,982
0
82,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,180
Gold Earned
45,952
210
Minions Killed
334
0
Camps Cleared
0
1,171,813
Distance Traveled
1,112,701
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
16,604
692
202
8
0
347,187
3
L
Ah Puch
14,057
586
54
2
0
366,578
0
L
Bakasura
14,945
623
72
3
0
396,920
5
W
King Arthur
14,466
603
68
3
0
413,995
0
W
Discordia
14,882
620
64
3
0
351,519
1
L
Medusa
15,178
632
84
4
0
408,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role