Player Matchup

Rama
Rama
AbjectLettuce14
Rama
Level 34
God Stats
12W - 20L
1,332 SR
Queue Stats
95W - 123L
1,207 Elo+
Party 1
Thanatos
Thanatos
Rev_ZuluWhiteBoy
Thanatos
Level 28
God Stats
1W - 5L
1,322 SR
Queue Stats
85W - 91L
1,327 Elo+
Solo
Ares
Ares
Spartan4963669
Ares
Level 17
God Stats
47W - 65L
1,405 SR
Queue Stats
64W - 105L
1,167 Elo+
Solo
Merlin
Merlin
octavio_324
Merlin
Level 17
God Stats
8W - 13L
1,320 SR
Queue Stats
18W - 30L
1,167 Elo+
Solo
He Bo
He Bo
shaneyboy89
He Bo
Level 7
God Stats
3W - 4L
1,148 SR
Queue Stats
5W - 10L
841 Elo+
Party 1
Team Averages
Level 21
1,305 SR
1,142 Elo+

VS

Team Averages
Level 11
1,269 SR
1,127 Elo+
Thanatos
Thanatos
MmUuEeRrtTeE666
Thanatos
Level 7
God Stats
1W - 4L
1,235 SR
Queue Stats
5W - 14L
1,074 Elo+
Party 3
Fenrir
Fenrir
P-Fran-P
Fenrir
Level 5
God Stats
2W - 11L
1,072 SR
Queue Stats
2W - 14L
1,049 Elo+
Party 2
Ra
Ra
XhiK09
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,195 Elo+
Party 2
Arachne
Arachne
foxygirl54
Arachne
Level 28
God Stats
7W - 13L
1,238 SR
Queue Stats
134W - 160L
1,161 Elo+
Party 3
Jing Wei
Jing Wei
ripleythecat125
Jing Wei
Level 9
God Stats
0W - 1L
1,302 SR
Queue Stats
4W - 9L
1,158 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
18 / 5 / 16
17,302
1,236
42,315
19,364
5,763
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
20 / 6 / 14
17,219
1,230
26,062
17,461
6,920
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
2 / 6 / 20
13,356
954
10,762
20,750
16,738
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Merlin
20
5 / 16 / 27
15,152
1,082
17,521
24,246
19,018
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
1 / 13 / 30
14,453
1,032
10,557
21,216
8,179
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

36

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
20
10 / 10 / 24
15,860
1,133
22,469
27,943
12,543
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
P-Fran-P
Fenrir
20
13 / 12 / 6
15,569
1,112
22,176
24,524
11,881
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
20
1 / 18 / 21
13,772
984
5,506
27,567
11,442
Arachne
foxygirl54
Arachne
20
19 / 3 / 18
17,978
1,284
34,072
24,394
12,246
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
20
2 / 3 / 14
13,056
933
9,286
16,699
7,386
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

153
Kill Participation
128
46
Kills
45
46
Deaths
46
107
Assists
83
Player
Kills
Deaths
Assists
KDA
W
18
5
16
5.2
L
Thanatos
10
10
24
2.2
L
Fenrir
P-Fran-P
Fenrir
13
12
6
1.33
W
20
6
14
4.5
W
2
6
20
2
L
Ra
1
18
21
0.64
L
Arachne
foxygirl54
Arachne
19
3
18
9.33
W
Merlin
5
16
27
1.16
L
Jing Wei
2
3
14
3
W
1
13
30
1.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

107,217
Damage
93,509
103,037
Taken
121,127
56,618
Mitigated
55,498
17,488
Healing
10,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
42,315
32,457
0
4,488
19,364
5,763
0
858
18,506
0
75,826
L
Thanatos
22,469
15,174
0
5,474
27,943
12,543
0
9,159
18,784
0
38,949
L
Fenrir
P-Fran-P
Fenrir
22,176
6,673
0
1,391
24,524
11,881
0
5,027
19,497
0
37,759
W
26,062
8,213
0
10,521
17,461
6,920
0
1,307
16,154
0
37,023
W
10,762
730
0
0
20,750
16,738
0
883
19,867
24,285
0
L
Ra
5,506
1,433
174
154
27,567
11,442
0
10,131
17,436
26,982
0
L
Arachne
foxygirl54
Arachne
34,072
22,728
0
2,594
24,394
12,246
0
11,375
13,019
0
51,949
W
Merlin
17,521
7,387
0
0
24,246
19,018
0
1,247
22,999
45,320
0
L
Jing Wei
9,286
4,892
0
436
16,699
7,386
0
3,148
13,551
0
31,578
W
10,557
2,301
0
2,479
21,216
8,179
0
1,211
20,005
42,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,482
Gold Earned
76,235
249
Minions Killed
189
3
Camps Cleared
1
1,121,783
Distance Traveled
1,224,080
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
17,302
1,236
61
4
0
210,367
0
L
Thanatos
15,860
1,133
35
3
0
266,445
0
L
Fenrir
15,569
1,112
9
1
0
203,979
0
W
Thanatos
17,219
1,230
32
2
0
300,289
0
W
Ares
13,356
954
17
1
1
220,101
2
L
Ra
13,772
984
46
3
0
178,469
0
L
Arachne
17,978
1,284
48
3
0
324,191
1
W
Merlin
15,152
1,082
64
5
0
170,427
0
L
Jing Wei
13,056
933
51
4
1
250,996
2
W
He Bo
14,453
1,032
75
5
2
220,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role