Player Matchup

Neith
Neith
Buckled-In
Neith
Level 26
God Stats
10W - 6L
1,500 SR
Queue Stats
108W - 112L
1,320 Elo+
Party 2
Cthulhu
Cthulhu
CaptainNoCapping
Cthulhu
Level 10
God Stats
6W - 5L
1,263 SR
Queue Stats
6W - 6L
1,423 Elo+
Party 1
He Bo
He Bo
IGotMxcs-
He Bo
Level 27
God Stats
4W - 3L
1,249 SR
Queue Stats
165W - 179L
1,331 Elo+
Party 2
Tyr
Tyr
SpacialWhale
Tyr
Level 31
God Stats
19W - 14L
1,553 SR
Queue Stats
61W - 69L
1,410 Elo+
Solo
Hera
Hera
bLaGoJeViCh773
Hera
Level 89
God Stats
11W - 6L
1,627 SR
Queue Stats
425W - 388L
1,501 Elo+
Party 1
Team Averages
Level 37
1,439 SR
1,397 Elo+

VS

Team Averages
Level 20
1,452 SR
1,363 Elo+
Skadi
Skadi
Biesk740
Skadi
Level 22
God Stats
1W - 1L
1,664 SR
Queue Stats
35W - 38L
1,376 Elo+
Solo
Ra
Ra
IDKAGAMERTAG664
Ra
Level 17
God Stats
1W - 2L
1,277 SR
Queue Stats
16W - 24L
1,329 Elo+
Solo
Janus
Janus
PythonSW
Janus
Level 13
God Stats
9W - 11L
1,478 SR
Queue Stats
15W - 18L
1,383 Elo+
Solo
Pele
Pele
RichardAllenYT
Pele
Level 29
God Stats
4W - 5L
1,478 SR
Queue Stats
240W - 261L
1,353 Elo+
Solo
Bakasura
Bakasura
c81449
Bakasura
Level 17
God Stats
1W - 1L
1,362 SR
Queue Stats
21W - 23L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
9 / 5 / 6
11,689
557
14,006
12,938
4,330
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
5 / 1 / 14
12,822
611
10,954
18,866
17,709
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

He Bo
IGotMxcs-
He Bo
16
9 / 4 / 8
12,443
593
9,357
11,152
3,657
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
13 / 1 / 11
12,909
615
12,618
17,911
13,109
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
10 / 0 / 5
13,030
620
13,869
9,278
3,555
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Biesk740
Skadi
12
2 / 13 / 1
8,437
402
7,739
16,947
10,717
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 10 / 3
8,837
421
5,472
16,401
6,597
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Janus
PythonSW
Janus
12
0 / 4 / 1
8,047
383
5,988
9,688
3,089
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 6 / 3
9,930
473
6,856
15,538
5,254
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
c81449
Bakasura
16
5 / 13 / 2
10,542
502
12,970
23,224
9,292
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
20
46
Kills
10
11
Deaths
46
44
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Skadi
Biesk740
Skadi
2
13
1
0.19
W
Neith
9
5
6
2.4
W
5
1
14
12
L
0
10
3
0.15
W
He Bo
IGotMxcs-
He Bo
9
4
8
3.25
L
Janus
PythonSW
Janus
0
4
1
0.13
L
3
6
3
0.75
W
13
1
11
18.5
W
10
0
5
12.5
L
Bakasura
c81449
Bakasura
5
13
2
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,804
Damage
39,025
70,145
Taken
81,798
42,360
Mitigated
34,949
19,413
Healing
10,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Biesk740
Skadi
7,739
4,392
0
0
16,947
10,717
555
10,327
6,620
0
33,284
W
Neith
14,006
7,318
0
2,308
12,938
4,330
4,156
2,277
10,282
0
48,712
W
10,954
252
694
3,797
18,866
17,709
1,337
3,033
15,723
46,643
0
L
5,472
756
849
1,911
16,401
6,597
274
7,255
9,146
40,879
0
W
He Bo
IGotMxcs-
He Bo
9,357
451
0
3,397
11,152
3,657
2,824
1,113
9,966
55,865
0
L
Janus
PythonSW
Janus
5,988
239
0
566
9,688
3,089
105
4,373
5,315
49,461
0
L
6,856
1,841
0
3,967
15,538
5,254
0
5,989
9,549
0
56,046
W
12,618
1,902
0
7,717
17,911
13,109
2,942
3,194
14,692
0
70,822
W
13,869
3,404
0
1,500
9,278
3,555
3,212
1,843
7,435
94,188
0
L
Bakasura
c81449
Bakasura
12,970
10,084
0
3,321
23,224
9,292
225
6,236
16,988
0
47,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,893
Gold Earned
45,793
474
Minions Killed
357
0
Camps Cleared
0
1,945,817
Distance Traveled
1,649,710
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,437
402
51
2
0
321,886
4
W
Neith
11,689
557
79
4
0
329,602
0
W
Cthulhu
12,822
611
78
4
0
440,032
0
L
Ra
8,837
421
54
3
0
327,004
0
W
He Bo
12,443
593
86
4
0
314,095
4
L
Janus
8,047
383
78
4
0
352,800
1
L
Pele
9,930
473
80
4
0
318,908
0
W
Tyr
12,909
615
93
4
0
433,643
6
W
Hera
13,030
620
138
7
0
428,445
2
L
Bakasura
10,542
502
94
4
0
329,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role