Player Matchup

Awilix
Awilix
FolkDerrill2
Awilix
Level 21
God Stats
2W - 2L
1,474 SR
Queue Stats
122W - 156L
1,124 Elo+
Solo
Medusa
Medusa
LeoniMiss1024
Medusa
Level 11
God Stats
47W - 54L
1,116 SR
Queue Stats
82W - 117L
1,149 Elo+
Party 1
Hera
Hera
Leonidas__4
Hera
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 155L
1,298 Elo+
Party 1
Cthulhu
Cthulhu
Rodrick41ghost
Cthulhu
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 8L
1,014 Elo+
Solo
Fenrir
Fenrir
stryker-x29
Fenrir
Level 6
God Stats
4W - 11L
1,074 SR
Queue Stats
17W - 20L
997 Elo+
Solo
Team Averages
Level 22
1,333 SR
1,116 Elo+

VS

Team Averages
Level 16
1,410 SR
1,177 Elo+
Susano
Susano
Hisokafortina22
Susano
Level 18
God Stats
1W - 1L
1,470 SR
Queue Stats
7W - 9L
1,144 Elo+
Solo
Anubis
Anubis
Kekzzz39
Anubis
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,020 Elo+
Solo
Cthulhu
Cthulhu
SniperKeelz
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,440 Elo+
Solo
Ares
Ares
Spartan4963669
Ares
Level 17
God Stats
47W - 65L
1,374 SR
Queue Stats
64W - 105L
1,133 Elo+
Solo
Heimdallr
Heimdallr
meangreentea
Heimdallr
Level 16
God Stats
2W - 4L
1,208 SR
Queue Stats
153W - 181L
1,148 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
16
4 / 4 / 10
10,723
975
7,591
10,348
10,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

18
7 / 1 / 8
11,440
1,040
12,434
8,030
3,753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 1 / 9
11,003
1,000
17,887
7,355
2,938
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
8 / 3 / 11
11,622
1,057
18,422
12,229
13,450
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
17
3 / 1 / 12
10,670
970
6,841
8,275
4,047
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

320

VS

Team 2 Tickets

43

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 4
10,436
949
12,433
21,447
8,753
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
Kekzzz39
Anubis
15
0 / 15 / 4
9,448
859
1,778
17,027
7,011
Cthulhu
SniperKeelz
Cthulhu
14
0 / 2 / 1
8,649
786
891
9,604
7,223
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 1 / 4
10,331
939
4,206
7,991
3,987
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
meangreentea
Heimdallr
16
5 / 2 / 1
11,246
1,022
14,772
14,763
12,264
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
24
28
Kills
10
10
Deaths
28
50
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Awilix
4
4
10
2.25
L
2
8
4
0.5
L
Anubis
Kekzzz39
Anubis
0
15
4
0.13
W
7
1
8
11
W
6
1
9
10.5
W
8
3
11
4.5
L
Cthulhu
SniperKeelz
Cthulhu
0
2
1
0.25
L
3
1
4
5
L
Heimdallr
meangreentea
Heimdallr
5
2
1
2.75
W
Fenrir
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,175
Damage
34,080
46,237
Taken
70,832
34,413
Mitigated
39,238
6,700
Healing
549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
7,591
3,881
899
1,396
10,348
10,225
0
1,408
8,665
0
20,641
L
12,433
2,267
0
60
21,447
8,753
0
11,744
9,703
0
30,482
L
Anubis
Kekzzz39
Anubis
1,778
592
0
0
17,027
7,011
0
7,024
9,832
9,908
0
W
12,434
9,177
0
0
8,030
3,753
0
1,148
6,782
0
27,913
W
17,887
5,519
669
1,096
7,355
2,938
0
290
6,990
40,907
0
W
18,422
1,612
1,013
561
12,229
13,450
0
2,415
9,594
36,149
0
L
Cthulhu
SniperKeelz
Cthulhu
891
157
114
0
9,604
7,223
0
3,856
5,748
4,024
0
L
4,206
368
0
0
7,991
3,987
0
5,935
2,056
7,728
0
L
Heimdallr
meangreentea
Heimdallr
14,772
5,301
0
375
14,763
12,264
0
7,750
7,013
0
38,723
W
Fenrir
6,841
2,157
0
1,066
8,275
4,047
0
1,614
6,586
0
18,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,458
Gold Earned
50,110
181
Minions Killed
111
7
Camps Cleared
4
1,040,308
Distance Traveled
749,898
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,723
975
31
3
0
190,291
0
L
Susano
10,436
949
40
4
1
156,883
0
L
Anubis
9,448
859
9
1
1
107,920
0
W
Medusa
11,440
1,040
26
2
3
178,993
0
W
Hera
11,003
1,000
56
5
2
201,337
0
W
Cthulhu
11,622
1,057
47
4
2
197,588
1
L
Cthulhu
8,649
786
2
0
0
155,039
0
L
Ares
10,331
939
2
0
1
132,954
0
L
Heimdallr
11,246
1,022
58
5
1
197,102
1
W
Fenrir
10,670
970
21
2
0
272,099
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role