Player Matchup

Nemesis
Nemesis
Silver II
Gargamel_YeYo
Nemesis
Silver II
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,700 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 64
1,500 SR
1,700 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 86
1,519 SR
1,208 MMR
Ra
Ra
Silver IV
jose_3_carlos
Ra
Silver IV
Level 86
God Stats
5W - 4L
1,519 SR
Queue Stats
18W - 27L
1,208 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
1 / 2 / 0
14,174
675
23,169
36,029
29,686
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bans
BakasuraTsukuyomiChronosKaliUllr

VS

Bans
HadesPoseidonHe BoAnubisPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 0
16,821
801
22,367
26,153
32,657
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nemesis
1
2
0
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,169
Damage
22,367
36,029
Taken
26,153
29,686
Mitigated
32,657
11,013
Healing
18,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
23,169
10,574
0
11,013
36,029
29,686
0
22,447
13,582
0
159,737
W
22,367
3,192
0
18,192
26,153
32,657
1,847
57
26,096
168,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,174
Gold Earned
16,821
191
Minions Killed
268
0
Camps Cleared
0
463,410
Distance Traveled
406,478
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
14,174
675
191
9
0
463,410
4
W
Ra
16,821
801
268
13
0
406,478
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role