Player Matchup

Anhur
Anhur
AcidRain7152
Anhur
Level 18
God Stats
2W - 0L
1,229 SR
Queue Stats
30W - 24L
1,581 Elo+
Solo
Ra
Ra
Elcuh30004348
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,565 Elo+
Solo
Cthulhu
Cthulhu
Roombert
Cthulhu
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
101W - 111L
1,548 Elo+
Solo
Guan Yu
Guan Yu
Yvkiichaan
Guan Yu
Level 26
God Stats
3W - 1L
1,583 SR
Queue Stats
100W - 82L
1,596 Elo+
Solo
Chaac
Chaac
huejazs69420
Chaac
Level 17
God Stats
16W - 7L
1,827 SR
Queue Stats
70W - 55L
1,581 Elo+
Solo
Team Averages
Level 18
1,528 SR
1,574 Elo+

VS

Team Averages
Level 13
1,604 SR
1,583 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
AlPHASayianApe
Kuzenbo
Level 11
God Stats
2W - 1L
1,812 SR
Queue Stats
37W - 33L
1,641 Elo+
Solo
Cthulhu
Cthulhu
HardcorBr
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 18L
1,690 Elo+
Solo
Odin
Odin
HpDePRMMG
Odin
Level 10
God Stats
7W - 6L
1,658 SR
Queue Stats
11W - 17L
1,449 Elo+
Solo
Thor
Thor
Mr-Mo5t4ch0xD
Thor
Level 18
God Stats
2W - 3L
1,548 SR
Queue Stats
33W - 33L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
4 / 0 / 1
3,937
787
1,993
1,049
209
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 3 / 2
3,250
650
2,137
3,336
1,031
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
Roombert
Cthulhu
5
0 / 0 / 4
3,362
672
1,544
2,603
838
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guan Yu
Yvkiichaan
Guan Yu
6
3 / 1 / 0
3,951
790
1,443
3,764
1,163
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
0 / 0 / 0
3,611
722
1,466
2,597
867
Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
0 / 0 / 0
3,279
656
1,611
2,999
1,285
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

4
0 / 3 / 0
2,951
590
568
2,825
1,050
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
HardcorBr
Cthulhu
5
1 / 2 / 1
3,311
662
2,317
3,620
1,148
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Odin
1
0 / 1 / 0
2,438
488
449
782
82
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

6
3 / 1 / 1
3,746
749
2,018
3,023
579
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
7
Kills
4
4
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
0
0
0
W
4
0
1
4.5
L
0
3
0
0
W
0
3
2
0.33
L
Cthulhu
HardcorBr
Cthulhu
1
2
1
0.75
L
Odin
0
1
0
0
L
3
1
1
3.5
W
Cthulhu
Roombert
Cthulhu
0
0
4
2
W
Guan Yu
Yvkiichaan
Guan Yu
3
1
0
3
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,583
Damage
6,963
13,349
Taken
13,249
4,108
Mitigated
4,144
5,055
Healing
4,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
1,611
643
0
1,800
2,999
1,285
0
0
2,999
10,722
0
W
1,993
1,382
0
627
1,049
209
0
174
850
0
10,667
L
568
195
0
0
2,825
1,050
0
734
2,091
5,882
0
W
2,137
795
165
930
3,336
1,031
0
1,804
1,532
12,735
0
L
Cthulhu
HardcorBr
Cthulhu
2,317
368
0
940
3,620
1,148
0
1,840
1,780
11,378
0
L
Odin
449
102
0
112
782
82
0
163
619
0
787
L
2,018
546
0
1,443
3,023
579
0
944
2,079
0
10,039
W
Cthulhu
Roombert
Cthulhu
1,544
270
0
365
2,603
838
0
567
2,016
8,493
0
W
Guan Yu
Yvkiichaan
Guan Yu
1,443
317
213
967
3,764
1,163
0
340
3,424
0
12,617
W
1,466
400
0
1,788
2,597
867
0
1,311
986
0
15,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,111
Gold Earned
15,725
121
Minions Killed
66
0
Camps Cleared
0
460,952
Distance Traveled
398,750
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
3,279
656
23
5
0
81,200
0
W
Anhur
3,937
787
23
5
0
90,259
1
L
Kuzenbo
2,951
590
11
2
0
96,742
0
W
Ra
3,250
650
25
5
0
89,839
1
L
Cthulhu
3,311
662
15
3
0
101,871
2
L
Odin
2,438
488
1
0
0
24,367
1
L
Thor
3,746
749
16
3
0
94,570
1
W
Cthulhu
3,362
672
9
2
0
90,809
1
W
Guan Yu
3,951
790
30
6
0
99,426
1
W
Chaac
3,611
722
34
7
0
90,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role