Player Matchup

Cthulhu
Cthulhu
Darkthegoat7665
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,227 Elo+
Solo
Cernunnos
Cernunnos
LiiCKmahKANGAROO
Cernunnos
Level 12
God Stats
60W - 35L
1,624 SR
Queue Stats
108W - 72L
1,382 Elo+
Party 1
Chang'e
Chang'e
MonstaBatinator
Chang'e
Level 27
God Stats
15W - 5L
1,530 SR
Queue Stats
180W - 218L
1,318 Elo+
Solo
Nemesis
Nemesis
ShadowWolf2020
Nemesis
Level 13
God Stats
2W - 2L
1,243 SR
Queue Stats
22W - 39L
1,173 Elo+
Solo
Olorun
Olorun
nothingmatoars
Olorun
Level 16
God Stats
45W - 30L
1,534 SR
Queue Stats
64W - 53L
1,353 Elo+
Party 1
Team Averages
Level 15
1,486 SR
1,290 Elo+

VS

Team Averages
Level 13
1,620 SR
1,309 Elo+
Cthulhu
Cthulhu
Amok IV
Cthulhu
Level 6
God Stats
1W - 1L
1,468 SR
Queue Stats
71W - 66L
1,171 Elo+
Solo
Sun Wukong
Sun Wukong
DandyDante
Sun Wukong
Level 14
God Stats
19W - 17L
1,412 SR
Queue Stats
60W - 68L
1,272 Elo+
Solo
Anhur
Anhur
Voktauk
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Arachne
Arachne
docreiff
Arachne
Level 28
God Stats
41W - 28L
1,938 SR
Queue Stats
110W - 123L
1,296 Elo+
Party 2
Kali
Kali
hallhunter83
Kali
Level 12
God Stats
2W - 1L
1,782 SR
Queue Stats
200W - 238L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 16
12,018
924
16,416
18,683
20,662
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cernunnos
20
13 / 1 / 10
14,027
1,079
33,744
12,623
5,733
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
5 / 2 / 16
13,243
1,019
16,318
11,043
3,852
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
2 / 7 / 14
11,553
889
10,851
16,408
8,977
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Heavy Mace

Heavy Mace

+30
Physical Power

20
5 / 2 / 15
12,816
986
21,590
15,317
7,385
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

205

VS

Team 2 Tickets

49

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Amok IV
Cthulhu
19
3 / 4 / 11
12,717
978
17,757
31,341
46,024
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
DandyDante
Sun Wukong
18
1 / 2 / 12
11,563
889
10,267
23,661
24,572
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Voktauk
Anhur
18
0 / 8 / 10
11,205
862
9,318
14,763
6,575
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
docreiff
Arachne
18
11 / 2 / 1
13,809
1,062
21,061
16,209
8,233
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
3 / 11 / 6
11,699
900
10,992
22,294
9,326
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
58
27
Kills
18
18
Deaths
27
71
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Amok IV
Cthulhu
3
4
11
2.13
L
Sun Wukong
DandyDante
Sun Wukong
1
2
12
3.5
W
2
6
16
1.67
W
Cernunnos
13
1
10
18
W
5
2
16
6.5
W
2
7
14
1.29
L
Anhur
Voktauk
Anhur
0
8
10
0.63
L
Arachne
docreiff
Arachne
11
2
1
5.75
L
3
11
6
0.55
W
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,919
Damage
69,395
74,074
Taken
108,268
46,609
Mitigated
94,730
25,672
Healing
6,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Amok IV
Cthulhu
17,757
1,576
270
645
31,341
46,024
0
12,603
18,738
47,757
0
L
Sun Wukong
DandyDante
Sun Wukong
10,267
3,305
0
985
23,661
24,572
0
14,819
8,842
566
21,288
W
16,416
3,219
0
0
18,683
20,662
0
4,051
14,317
28,503
0
W
Cernunnos
33,744
24,205
0
4,274
12,623
5,733
0
4,327
8,246
0
59,471
W
16,318
403
4,692
3,132
11,043
3,852
0
2,326
8,642
36,777
0
W
10,851
3,864
0
2,318
16,408
8,977
0
3,062
13,221
5,306
23,185
L
Anhur
Voktauk
Anhur
9,318
4,728
0
726
14,763
6,575
0
9,497
5,266
0
24,907
L
Arachne
docreiff
Arachne
21,061
15,852
0
2,229
16,209
8,233
0
8,776
7,433
0
34,809
L
10,992
7,126
0
1,838
22,294
9,326
0
10,750
11,544
0
22,997
W
21,590
14,400
3,639
7,617
15,317
7,385
0
4,525
10,667
45,963
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,657
Gold Earned
60,993
247
Minions Killed
170
3
Camps Cleared
6
1,055,834
Distance Traveled
1,143,337
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,717
978
45
3
3
277,775
1
L
Sun Wukong
11,563
889
19
1
0
244,700
0
W
Cthulhu
12,018
924
22
2
0
213,857
2
W
Cernunnos
14,027
1,079
63
5
1
232,938
0
W
Chang'e
13,243
1,019
52
4
1
247,696
1
W
Nemesis
11,553
889
46
4
1
179,337
0
L
Anhur
11,205
862
49
4
1
158,593
1
L
Arachne
13,809
1,062
34
3
2
261,786
0
L
Kali
11,699
900
23
2
0
200,483
0
W
Olorun
12,816
986
64
5
0
182,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role