Player Matchup

Chaac
Chaac
Darkerflunky
Chaac
Level 124
God Stats
23W - 16L
1,618 SR
Queue Stats
32W - 22L
1,555 Elo+
Party 2
Hera
Hera
JadeSlayer1990
Hera
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,355 Elo+
Party 2
Ah Puch
Ah Puch
Tyranical_Saiyan
Ah Puch
Level 40
God Stats
1W - 0L
1,696 SR
Queue Stats
16W - 16L
1,448 Elo+
Party 2
Nemesis
Nemesis
angel_assass1n
Nemesis
Level 146
God Stats
7W - 5L
1,641 SR
Queue Stats
16W - 17L
1,547 Elo+
Party 2
Team Averages
Level 90
1,614 SR
1,476 Elo+

VS

Team Averages
Level 114
1,444 SR
1,473 Elo+
Fenrir
Fenrir
Bastillen
Fenrir
Level 139
God Stats
1W - 1L
1,533 SR
Queue Stats
55W - 48L
1,508 Elo+
Party 1
Vulcan
Vulcan
OONegativeZero
Vulcan
Level 64
God Stats
0W - 2L
1,438 SR
Queue Stats
36W - 36L
1,503 Elo+
Party 1
Hachiman
Hachiman
Spasmic Potato
Hachiman
Level 156
God Stats
0W - 3L
1,307 SR
Queue Stats
49W - 55L
1,517 Elo+
Solo
Bacchus
Bacchus
luke6
Bacchus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 7
9,400
940
10,516
10,663
6,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
1 / 3 / 8
8,246
825
4,049
3,424
2,097
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 11
9,004
900
10,391
7,086
4,922
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
7 / 2 / 7
9,193
919
8,486
9,416
3,883
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bastillen
Fenrir
12
4 / 4 / 4
7,885
789
4,957
9,781
8,272
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 2 / 3
8,116
812
7,034
6,501
2,520
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
12
1 / 6 / 3
7,153
715
4,132
10,408
3,335
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bacchus
luke6
Bacchus
12
1 / 5 / 3
7,710
771
3,681
12,442
9,745
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
17
Kills
8
8
Deaths
17
33
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Bastillen
Fenrir
4
4
4
1.5
W
7
2
7
5.25
W
1
3
8
1.67
L
2
2
3
1.75
L
Hachiman
1
6
3
0.42
W
2
1
11
7.5
W
7
2
7
5.25
L
Bacchus
luke6
Bacchus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,442
Damage
19,804
30,589
Taken
39,132
17,627
Mitigated
23,872
9,074
Healing
6,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Bastillen
Fenrir
4,957
986
0
1,849
9,781
8,272
0
4,287
5,369
207
11,285
W
10,516
1,281
0
4,472
10,663
6,725
1,828
3,353
7,310
0
29,268
W
4,049
1,145
0
0
3,424
2,097
1,338
1,634
1,790
16,624
0
L
7,034
1,618
0
2,424
6,501
2,520
0
2,067
4,309
35,111
0
L
Hachiman
4,132
1,924
0
546
10,408
3,335
0
2,737
7,546
0
22,301
W
10,391
723
0
3,028
7,086
4,922
1,007
3,530
3,556
29,542
0
W
8,486
3,455
0
1,574
9,416
3,883
1,542
2,690
6,726
0
22,759
L
Bacchus
luke6
Bacchus
3,681
701
396
1,029
12,442
9,745
0
5,248
7,054
12,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,843
Gold Earned
30,864
152
Minions Killed
125
8
Camps Cleared
7
854,356
Distance Traveled
696,896
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,885
789
20
2
4
185,531
1
W
Chaac
9,400
940
38
4
0
204,655
0
W
Hera
8,246
825
33
3
3
192,339
1
L
Vulcan
8,116
812
63
6
1
181,903
0
L
Hachiman
7,153
715
20
2
2
148,286
2
W
Ah Puch
9,004
900
48
5
3
205,960
1
W
Nemesis
9,193
919
33
3
2
251,402
0
L
Bacchus
7,710
771
22
2
0
181,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role