Player Matchup

Ra
Ra
Drwontonsoup
Ra
Level 24
God Stats
6W - 10L
1,202 SR
Queue Stats
128W - 123L
1,460 Elo+
Party 1
Sun Wukong
Sun Wukong
J-Dragggon
Sun Wukong
Level 64
God Stats
10W - 10L
1,686 SR
Queue Stats
94W - 99L
1,387 Elo+
Party 1
Chang'e
Chang'e
MingLingLee
Chang'e
Level 84
God Stats
3W - 5L
1,394 SR
Queue Stats
190W - 197L
1,460 Elo+
Party 1
Team Averages
Level 57
1,427 SR
1,436 Elo+

VS

Team Averages
Level 45
1,555 SR
1,325 Elo+
Anubis
Anubis
GuruLaghima9057
Anubis
Level 24
God Stats
3W - 1L
1,771 SR
Queue Stats
74W - 66L
1,404 Elo+
Party 2
Anhur
Anhur
PerfumedBird392
Anhur
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 8L
1,139 Elo+
Solo
Xing Tian
Xing Tian
The 2 Gun Kid
Xing Tian
Level 105
God Stats
1W - 0L
1,393 SR
Queue Stats
56W - 54L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 0
7,279
607
2,600
6,048
1,678
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sun Wukong
J-Dragggon
Sun Wukong
9
0 / 5 / 2
6,878
573
4,870
11,671
7,200
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
MingLingLee
Chang'e
9
0 / 7 / 2
6,794
566
4,061
9,962
2,433
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 1 / 2
10,713
893
13,209
6,885
3,378
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

1
0 / 0 / 0
4,561
380
0
0
0
Xing Tian
The 2 Gun Kid
Xing Tian
13
3 / 1 / 12
9,774
815
7,842
12,184
11,206
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
2
Kills
16
16
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
13
1
2
14
L
Sun Wukong
J-Dragggon
Sun Wukong
0
5
2
0.2
L
Chang'e
MingLingLee
Chang'e
0
7
2
0.14
W
0
0
0
0
W
Xing Tian
The 2 Gun Kid
Xing Tian
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,531
Damage
21,051
27,681
Taken
19,069
11,311
Mitigated
14,584
5,108
Healing
6,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,600
413
380
797
6,048
1,678
0
4,169
1,879
19,303
0
W
13,209
696
0
4,511
6,885
3,378
1,623
2,087
4,798
62,498
0
L
Sun Wukong
J-Dragggon
Sun Wukong
4,870
1,342
90
1,675
11,671
7,200
0
9,240
2,431
0
25,699
L
Chang'e
MingLingLee
Chang'e
4,061
398
222
1,944
9,962
2,433
0
7,685
2,277
16,123
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
The 2 Gun Kid
Xing Tian
7,842
670
224
1,381
12,184
11,206
515
4,586
7,598
30,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,951
Gold Earned
25,048
104
Minions Killed
142
0
Camps Cleared
0
484,551
Distance Traveled
438,668
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,279
607
45
4
0
125,124
1
W
Anubis
10,713
893
104
9
0
203,892
1
L
Sun Wukong
6,878
573
30
3
0
195,929
0
L
Chang'e
6,794
566
29
2
0
163,498
1
W
Anhur
4,561
380
0
0
0
0
0
W
Xing Tian
9,774
815
38
3
0
234,776
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role