Player Matchup

Anubis
Anubis
Icebluemink
Anubis
Level 70
God Stats
0W - 2L
1,736 SR
Queue Stats
100W - 52L
1,644 Elo+
Party 1
Hun Batz
Hun Batz
LifeorMegadeth
Hun Batz
Level 68
God Stats
1W - 3L
1,440 SR
Queue Stats
76W - 54L
1,600 Elo+
Party 1
Geb
Geb
SubwayFlow
Geb
Level 16
God Stats
6W - 2L
1,966 SR
Queue Stats
15W - 8L
1,536 Elo+
Party 1
Team Averages
Level 51
1,714 SR
1,593 Elo+

VS

Team Averages
Level 26
1,415 SR
1,498 Elo+
Hercules
Hercules
CaptainMcStabbn
Hercules
Level 63
God Stats
3W - 1L
1,605 SR
Queue Stats
59W - 45L
1,586 Elo+
Party 2
Cernunnos
Cernunnos
Druid2000
Cernunnos
Level 8
God Stats
1W - 0L
1,264 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Medusa
Medusa
ThatsClaaassic
Medusa
Level 7
God Stats
5W - 4L
1,377 SR
Queue Stats
5W - 4L
1,408 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
12 / 9 / 1
18,665
644
33,024
30,113
15,488
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
19
2 / 7 / 10
16,765
578
21,344
23,745
10,084
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
1 / 6 / 11
17,652
609
11,392
22,642
35,774
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
20
7 / 3 / 13
19,204
662
20,784
42,352
73,597
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Druid2000
Cernunnos
20
1 / 8 / 14
16,879
582
12,111
24,194
6,431
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
14 / 4 / 5
20,180
696
26,825
21,887
8,881
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
54
15
Kills
22
22
Deaths
15
22
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hercules
7
3
13
4.5
W
Cernunnos
Druid2000
Cernunnos
1
8
14
1
L
Anubis
12
9
1
1.39
L
Hun Batz
2
7
10
1
L
1
6
11
1.08
W
14
4
5
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,760
Damage
59,720
76,500
Taken
88,433
61,346
Mitigated
88,909
17,955
Healing
33,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
20,784
5,912
0
16,754
42,352
73,597
805
18,657
23,695
1,462
62,011
W
Cernunnos
Druid2000
Cernunnos
12,111
4,104
182
7,315
24,194
6,431
413
16,218
7,976
0
61,086
L
Anubis
33,024
1,750
0
12,275
30,113
15,488
740
1,344
28,444
126,365
0
L
Hun Batz
21,344
3,594
332
4,323
23,745
10,084
1,627
531
23,064
0
133,700
L
11,392
1,092
0
1,025
22,642
35,774
568
229
22,163
40,185
0
W
26,825
15,142
606
8,795
21,887
8,881
2,084
9,900
11,987
0
151,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,082
Gold Earned
56,263
332
Minions Killed
293
0
Camps Cleared
0
1,418,513
Distance Traveled
1,427,762
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
19,204
662
53
2
0
497,099
1
W
Cernunnos
16,879
582
74
3
0
422,811
2
L
Anubis
18,665
644
171
6
0
389,082
1
L
Hun Batz
16,765
578
129
4
0
508,104
0
L
Geb
17,652
609
32
1
0
521,327
0
W
Medusa
20,180
696
166
6
0
507,852
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role