Player Matchup

Medusa
Medusa
Diamond II
Iscan_06
Medusa
Diamond II
Level 155
God Stats
8W - 3L
1,705 SR
Queue Stats
69W - 54L
2,265 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond II
Nacho-Hdz14
Kuzenbo
Diamond II
Level 146
God Stats
4W - 2L
1,722 SR
Queue Stats
40W - 23L
2,246 MMR
Party 2
Raijin
Raijin
Diamond I
abrahamxD_CR
Raijin
Diamond I
Level 157
God Stats
4W - 3L
1,625 SR
Queue Stats
113W - 76L
2,375 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,684 SR
2,296 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 92
1,689 SR
2,362 MMR
Artio
Artio
Diamond II
Maranai
Artio
Diamond II
Level 43
God Stats
5W - 5L
1,797 SR
Queue Stats
32W - 24L
2,674 MMR
Party 1
Ra
Ra
Masters
My Kiiwii
Ra
Masters
Level 124
God Stats
15W - 11L
1,770 SR
Queue Stats
817W - 696L
2,266 MMR
Solo
Vamana
Vamana
Platinum III
ShlomyBugs
Vamana
Platinum III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 7L
2,148 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Iscan_06
Medusa
20
3 / 6 / 8
15,728
605
24,997
22,128
8,191
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Nacho-Hdz14
Kuzenbo
19
3 / 4 / 10
15,241
586
14,934
32,367
52,303
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Raijin
20
10 / 7 / 6
17,837
686
28,027
21,205
13,960
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
AphroditeSobekAchillesCthulhuPersephone

VS

Bans
Cu ChulainnCupidOdinSkadiXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Maranai
Artio
20
7 / 4 / 9
17,677
680
21,515
44,620
64,861
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
4 / 3 / 7
16,887
650
23,054
19,889
11,885
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
ShlomyBugs
Vamana
16
6 / 9 / 6
15,281
588
18,711
33,252
44,000
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
39
16
Kills
17
17
Deaths
16
24
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Medusa
Iscan_06
Medusa
3
6
8
1.17
L
Artio
Maranai
Artio
7
4
9
2.88
L
4
3
7
2.5
W
Kuzenbo
Nacho-Hdz14
Kuzenbo
3
4
10
2
L
Vamana
ShlomyBugs
Vamana
6
9
6
1
W
Raijin
10
7
6
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,958
Damage
63,280
75,700
Taken
97,761
74,454
Mitigated
120,746
6,595
Healing
30,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Iscan_06
Medusa
24,997
11,373
0
3,101
22,128
8,191
2,508
12,303
9,469
0
132,520
L
Artio
Maranai
Artio
21,515
1,837
3,231
11,400
44,620
64,861
766
15,097
28,973
66,129
0
L
23,054
1,497
4,112
7,078
19,889
11,885
987
11,604
7,860
181,808
0
W
Kuzenbo
Nacho-Hdz14
Kuzenbo
14,934
4,400
0
2,211
32,367
52,303
133
19,620
11,919
40,634
0
L
Vamana
ShlomyBugs
Vamana
18,711
9,499
0
4,526
33,252
44,000
1,669
15,146
17,624
869
40,803
W
Raijin
28,027
2,859
0
1,283
21,205
13,960
1,046
12,598
8,205
96,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,806
Gold Earned
49,845
284
Minions Killed
343
0
Camps Cleared
0
1,356,758
Distance Traveled
1,434,560
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
15,728
605
160
6
0
470,406
3
L
Artio
17,677
680
55
2
0
482,981
3
L
Ra
16,887
650
255
10
0
488,388
2
W
Kuzenbo
15,241
586
28
1
0
464,965
3
L
Vamana
15,281
588
33
1
0
463,191
1
W
Raijin
17,837
686
96
4
0
421,387
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role