Player Matchup

Rama
Rama
Dt___co
Rama
Level 31
God Stats
3W - 1L
1,787 SR
Queue Stats
195W - 161L
1,362 Elo+
Party 1
Zeus
Zeus
R7 Gypsy
Zeus
Level 67
God Stats
11W - 5L
1,699 SR
Queue Stats
24W - 15L
1,544 Elo+
Party 1
Cthulhu
Cthulhu
XXL-IZZ
Cthulhu
Level 25
God Stats
3W - 1L
1,528 SR
Queue Stats
11W - 18L
1,500 Elo+
Party 1
Team Averages
Level 41
1,671 SR
1,468 Elo+

VS

Team Averages
Level 32
1,664 SR
1,321 Elo+
Sun Wukong
Sun Wukong
MattTheHat_
Sun Wukong
Level 62
God Stats
8W - 4L
1,858 SR
Queue Stats
33W - 32L
1,409 Elo+
Party 2
Fenrir
Fenrir
Nitetrooper8
Fenrir
Level 8
God Stats
14W - 11L
1,500 SR
Queue Stats
21W - 23L
1,150 Elo+
Solo
Zeus
Zeus
True_Tn
Zeus
Level 25
God Stats
5W - 4L
1,635 SR
Queue Stats
30W - 28L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dt___co
Rama
17
4 / 7 / 7
14,101
641
10,154
20,037
7,650
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
19
8 / 3 / 6
14,844
675
29,036
9,471
3,087
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
XXL-IZZ
Cthulhu
17
2 / 3 / 12
14,618
664
5,958
21,439
21,684
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MattTheHat_
Sun Wukong
18
7 / 4 / 5
14,044
638
15,748
27,378
20,472
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Fenrir
14
1 / 5 / 9
12,619
574
8,136
14,834
7,610
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zeus
True_Tn
Zeus
17
5 / 5 / 7
13,645
620
17,348
16,438
5,052
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
34
14
Kills
13
13
Deaths
14
25
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Rama
Dt___co
Rama
4
7
7
1.07
L
Sun Wukong
MattTheHat_
Sun Wukong
7
4
5
2.38
L
Fenrir
1
5
9
1.1
W
Zeus
8
3
6
3.67
L
Zeus
True_Tn
Zeus
5
5
7
1.7
W
Cthulhu
XXL-IZZ
Cthulhu
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,148
Damage
41,232
50,947
Taken
58,650
32,421
Mitigated
33,134
8,485
Healing
23,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Dt___co
Rama
10,154
8,618
842
2,142
20,037
7,650
1,218
3,741
16,296
0
61,608
L
Sun Wukong
MattTheHat_
Sun Wukong
15,748
2,725
0
13,560
27,378
20,472
143
13,869
13,509
0
61,769
L
Fenrir
8,136
1,611
0
4,668
14,834
7,610
515
8,715
6,119
0
44,796
W
Zeus
29,036
1,527
876
3,576
9,471
3,087
1,948
4,609
4,862
93,222
0
L
Zeus
True_Tn
Zeus
17,348
1,801
279
5,166
16,438
5,052
1,154
12,738
3,700
86,334
0
W
Cthulhu
XXL-IZZ
Cthulhu
5,958
246
366
683
21,439
21,684
125
9,110
12,329
17,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,563
Gold Earned
40,308
208
Minions Killed
243
0
Camps Cleared
0
1,143,290
Distance Traveled
1,057,672
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,101
641
71
3
0
326,802
0
L
Sun Wukong
14,044
638
82
4
0
417,931
3
L
Fenrir
12,619
574
48
2
0
318,836
0
W
Zeus
14,844
675
125
6
0
393,252
4
L
Zeus
13,645
620
113
5
0
320,905
0
W
Cthulhu
14,618
664
12
1
0
423,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role