Player Matchup

Artemis
Artemis
KCTadabr
Artemis
Level 25
God Stats
5W - 2L
1,678 SR
Queue Stats
123W - 131L
1,502 Elo+
Solo
Kukulkan
Kukulkan
Ricksom
Kukulkan
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Thdaddy
Cthulhu
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 43L
1,349 Elo+
Party 1
Fenrir
Fenrir
saitaminhajj
Fenrir
Level 20
God Stats
9W - 13L
1,470 SR
Queue Stats
52W - 58L
1,433 Elo+
Party 1
Ymir
Ymir
zedosmelao
Ymir
Level 53
God Stats
11W - 12L
1,404 SR
Queue Stats
28W - 38L
1,373 Elo+
Party 1
Team Averages
Level 24
1,510 SR
1,431 Elo+

VS

Team Averages
Level 43
1,585 SR
1,563 Elo+
Neith
Neith
JumyKo4
Neith
Level 11
God Stats
8W - 17L
1,510 SR
Queue Stats
179W - 157L
1,826 Elo+
Party 2
Raijin
Raijin
Nardo29
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,305 Elo+
Solo
Nemesis
Nemesis
PulpoVolado
Nemesis
Level 25
God Stats
10W - 6L
1,650 SR
Queue Stats
29W - 19L
1,728 Elo+
Party 2
Ymir
Ymir
TheRaca
Ymir
Level 157
God Stats
5W - 2L
1,545 SR
Queue Stats
115W - 79L
1,743 Elo+
Party 2
Olorun
Olorun
banheira_valente
Olorun
Level 16
God Stats
1W - 1L
1,721 SR
Queue Stats
28W - 64L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
KCTadabr
Artemis
20
15 / 11 / 14
16,338
1,021
36,135
20,524
9,577
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Ricksom
Kukulkan
20
6 / 9 / 18
16,079
1,005
23,793
16,639
7,168
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
Thdaddy
Cthulhu
20
8 / 2 / 24
16,227
1,014
22,215
20,157
27,408
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Fenrir
20
11 / 8 / 16
16,222
1,014
12,864
18,743
8,208
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 5 / 32
15,816
989
15,612
23,677
30,951
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

8

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JumyKo4
Neith
20
12 / 3 / 13
18,660
1,166
31,333
16,303
6,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
Nardo29
Raijin
19
0 / 17 / 11
13,226
827
9,243
26,473
9,639
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
PulpoVolado
Nemesis
20
7 / 8 / 18
16,716
1,045
18,365
25,357
11,299
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
TheRaca
Ymir
20
16 / 7 / 17
20,171
1,261
33,603
33,590
45,620
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
0 / 10 / 7
12,665
792
1,454
18,809
7,219

Match Insights

Player Kills, Deaths, and Assists

147
Kill Participation
101
43
Kills
35
35
Deaths
45
104
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Neith
JumyKo4
Neith
12
3
13
6.17
W
Artemis
KCTadabr
Artemis
15
11
14
2
L
Raijin
Nardo29
Raijin
0
17
11
0.32
L
Nemesis
PulpoVolado
Nemesis
7
8
18
2
W
Kukulkan
Ricksom
Kukulkan
6
9
18
1.67
W
Cthulhu
Thdaddy
Cthulhu
8
2
24
10
L
Ymir
TheRaca
Ymir
16
7
17
3.5
L
0
10
7
0.35
W
Fenrir
11
8
16
2.38
W
3
5
32
3.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,619
Damage
93,998
99,740
Taken
120,532
83,312
Mitigated
80,284
6,485
Healing
9,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
JumyKo4
Neith
31,333
12,690
0
3,848
16,303
6,507
0
8,787
7,516
0
98,766
W
Artemis
KCTadabr
Artemis
36,135
21,825
0
2,861
20,524
9,577
0
11,314
9,085
0
77,513
L
Raijin
Nardo29
Raijin
9,243
857
0
0
26,473
9,639
0
14,003
12,470
33,744
0
L
Nemesis
PulpoVolado
Nemesis
18,365
8,863
0
1,010
25,357
11,299
0
13,004
12,353
0
33,956
W
Kukulkan
Ricksom
Kukulkan
23,793
2,776
364
1,221
16,639
7,168
0
10,019
6,495
60,271
0
W
Cthulhu
Thdaddy
Cthulhu
22,215
2,000
0
801
20,157
27,408
0
6,987
13,103
44,748
0
L
Ymir
TheRaca
Ymir
33,603
6,377
0
2,921
33,590
45,620
0
15,272
18,318
57,310
0
L
1,454
1,143
150
1,354
18,809
7,219
0
10,554
7,090
7,955
0
W
Fenrir
12,864
3,727
0
592
18,743
8,208
0
6,922
11,671
0
19,501
W
15,612
1,415
0
646
23,677
30,951
0
8,432
15,086
32,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,682
Gold Earned
81,438
279
Minions Killed
307
10
Camps Cleared
10
1,285,288
Distance Traveled
1,265,787
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
18,660
1,166
173
11
3
273,647
0
W
Artemis
16,338
1,021
90
6
4
216,698
1
L
Raijin
13,226
827
32
2
1
205,541
1
L
Nemesis
16,716
1,045
27
2
3
325,583
0
W
Kukulkan
16,079
1,005
77
5
1
213,102
3
W
Cthulhu
16,227
1,014
70
4
3
307,583
0
L
Ymir
20,171
1,261
57
4
2
298,742
0
L
Olorun
12,665
792
18
1
1
162,274
0
W
Fenrir
16,222
1,014
11
1
2
275,745
0
W
Ymir
15,816
989
31
2
0
272,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role