Player Matchup

Cthulhu
Cthulhu
CrashQueen118
Cthulhu
Level 12
God Stats
0W - 2L
1,157 SR
Queue Stats
10W - 28L
1,135 Elo+
Solo
Fenrir
Fenrir
Predator_Jooseee
Fenrir
Level 2
God Stats
7W - 7L
1,500 SR
Queue Stats
9W - 9L
1,752 Elo+
Party 2
Cerberus
Cerberus
alejandro_456545
Cerberus
Level 14
God Stats
16W - 18L
1,377 SR
Queue Stats
16W - 20L
1,281 Elo+
Party 2
Ares
Ares
diegogonga2006
Ares
Level 14
God Stats
11W - 14L
1,329 SR
Queue Stats
14W - 21L
1,256 Elo+
Party 2
Vulcan
Vulcan
saltamontespatas
Vulcan
Level 19
God Stats
3W - 2L
1,603 SR
Queue Stats
37W - 57L
1,277 Elo+
Party 2
Team Averages
Level 12
1,393 SR
1,340 Elo+

VS

Team Averages
Level 22
1,492 SR
1,340 Elo+
Neith
Neith
DeJu21
Neith
Level 5
God Stats
5W - 6L
1,317 SR
Queue Stats
19W - 15L
1,071 Elo+
Solo
Fenrir
Fenrir
Der LowBoB
Fenrir
Level 29
God Stats
10W - 6L
1,690 SR
Queue Stats
155W - 156L
1,454 Elo+
Party 1
Kukulkan
Kukulkan
Scarvae5528
Kukulkan
Level 25
God Stats
28W - 16L
1,572 SR
Queue Stats
136W - 133L
1,386 Elo+
Solo
Ganesha
Ganesha
White Wulf 01
Ganesha
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 89L
1,458 Elo+
Party 1
Kali
Kali
kamikaze14543
Kali
Level 28
God Stats
39W - 43L
1,380 SR
Queue Stats
90W - 99L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
0 / 8 / 4
9,545
868
1,766
22,845
22,406
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

18
4 / 13 / 9
12,441
1,131
14,318
31,107
20,506
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
6 / 9 / 7
12,969
1,179
15,211
34,028
38,044
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 12 / 7
11,133
1,012
8,005
30,996
18,811
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

17
2 / 14 / 7
11,154
1,014
21,886
21,183
9,698
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

0

VS

Team 2 Tickets

241

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DeJu21
Neith
19
6 / 3 / 23
12,096
1,100
12,877
9,824
3,719
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
Der LowBoB
Fenrir
20
19 / 3 / 26
14,864
1,351
26,434
17,753
5,391
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
Scarvae5528
Kukulkan
20
14 / 1 / 29
14,382
1,307
39,419
6,881
3,680
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ganesha
20
1 / 4 / 42
12,977
1,180
15,207
18,715
11,968
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
16 / 4 / 25
14,643
1,331
32,572
17,155
4,917
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
201
15
Kills
56
56
Deaths
15
34
Assists
145
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
8
4
0.25
W
Neith
DeJu21
Neith
6
3
23
5.83
W
Fenrir
Der LowBoB
Fenrir
19
3
26
10.67
L
4
13
9
0.65
W
Kukulkan
Scarvae5528
Kukulkan
14
1
29
28.5
W
Ganesha
1
4
42
5.5
L
6
9
7
1.06
L
3
12
7
0.54
W
16
4
25
7.13
L
2
14
7
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,186
Damage
126,509
140,159
Taken
70,328
109,465
Mitigated
29,675
3,658
Healing
18,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
1,766
626
0
0
22,845
22,406
0
6,378
16,467
9,026
0
W
Neith
DeJu21
Neith
12,877
4,879
0
1,411
9,824
3,719
0
6,196
3,628
0
27,806
W
Fenrir
Der LowBoB
Fenrir
26,434
11,827
76
5,157
17,753
5,391
0
10,566
5,887
0
39,751
L
14,318
4,114
0
95
31,107
20,506
0
14,094
17,013
0
29,526
W
Kukulkan
Scarvae5528
Kukulkan
39,419
4,548
0
248
6,881
3,680
0
4,774
2,107
64,106
0
W
Ganesha
15,207
2,288
1,139
4,282
18,715
11,968
0
12,831
5,884
25,770
0
L
15,211
2,306
0
3,563
34,028
38,044
0
12,810
21,218
30,353
0
L
8,005
1,367
0
0
30,996
18,811
0
13,015
17,981
23,871
0
W
32,572
17,269
0
5,862
17,155
4,917
0
12,501
4,258
0
46,364
L
21,886
8,427
0
0
21,183
9,698
0
8,329
12,854
51,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,242
Gold Earned
68,962
158
Minions Killed
179
3
Camps Cleared
6
934,480
Distance Traveled
1,002,440
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,545
868
29
3
0
150,035
0
W
Neith
12,096
1,100
39
4
0
169,516
0
W
Fenrir
14,864
1,351
33
3
2
234,020
0
L
Fenrir
12,441
1,131
27
2
1
212,206
1
W
Kukulkan
14,382
1,307
71
6
0
190,987
0
W
Ganesha
12,977
1,180
2
0
2
197,836
2
L
Cerberus
12,969
1,179
19
2
0
204,870
0
L
Ares
11,133
1,012
18
2
2
187,567
0
W
Kali
14,643
1,331
34
3
2
210,081
0
L
Vulcan
11,154
1,014
65
6
0
179,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role