Player Matchup

Sun Wukong
Sun Wukong
DrSirBossman
Sun Wukong
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 47L
1,264 Elo+
Party 1
Scylla
Scylla
Wooftickets
Scylla
Level 102
God Stats
1W - 1L
1,452 SR
Queue Stats
35W - 30L
1,293 Elo+
Party 1
Neith
Neith
your_roast_beef
Neith
Level 20
God Stats
5W - 3L
1,448 SR
Queue Stats
48W - 31L
1,239 Elo+
Party 1
Team Averages
Level 76
1,467 SR
1,266 Elo+

VS

Team Averages
Level 29
1,405 SR
1,192 Elo+
Vamana
Vamana
B-LEE1130
Vamana
Level 25
God Stats
2W - 3L
1,475 SR
Queue Stats
107W - 126L
1,212 Elo+
Party 2
Zeus
Zeus
TheSuperSimp97
Zeus
Level 55
God Stats
6W - 8L
1,487 SR
Queue Stats
241W - 261L
1,329 Elo+
Party 2
Heimdallr
Heimdallr
XXGOATXX7589
Heimdallr
Level 7
God Stats
2W - 12L
1,253 SR
Queue Stats
2W - 16L
1,036 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DrSirBossman
Sun Wukong
13
1 / 0 / 5
9,536
561
3,375
20,696
12,814
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
15
7 / 1 / 2
10,767
633
12,645
5,854
1,814
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 0 / 6
9,514
560
6,061
8,134
2,344
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
B-LEE1130
Vamana
12
0 / 2 / 1
9,053
533
3,555
9,543
6,917
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 3 / 0
9,860
580
20,202
7,869
2,714
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
XXGOATXX7589
Heimdallr
10
0 / 4 / 1
8,742
514
3,558
10,547
3,558
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
9
Kills
1
1
Deaths
9
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Vamana
B-LEE1130
Vamana
0
2
1
0.25
W
Sun Wukong
DrSirBossman
Sun Wukong
1
0
5
3.5
L
1
3
0
0.33
W
Scylla
7
1
2
8
L
Heimdallr
XXGOATXX7589
Heimdallr
0
4
1
0.13
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,081
Damage
27,315
34,684
Taken
27,959
16,972
Mitigated
13,189
8,961
Healing
2,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
B-LEE1130
Vamana
3,555
1,066
0
1,122
9,543
6,917
0
4,094
5,449
0
21,711
W
Sun Wukong
DrSirBossman
Sun Wukong
3,375
249
205
6,556
20,696
12,814
84
11,457
8,964
0
38,445
L
20,202
1,335
0
506
7,869
2,714
47
2,364
5,505
66,355
0
W
Scylla
12,645
227
1,175
825
5,854
1,814
400
2,985
2,869
51,379
0
L
Heimdallr
XXGOATXX7589
Heimdallr
3,558
2,260
0
431
10,547
3,558
39
6,211
4,336
0
19,705
W
6,061
3,809
0
200
8,134
2,344
228
5,820
2,214
0
19,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,817
Gold Earned
27,655
162
Minions Killed
171
0
Camps Cleared
0
827,503
Distance Traveled
798,145
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
9,053
533
32
2
0
312,928
2
W
Sun Wukong
9,536
561
52
3
0
327,071
2
L
Zeus
9,860
580
113
7
0
242,748
1
W
Scylla
10,767
633
78
5
0
257,099
2
L
Heimdallr
8,742
514
26
2
0
242,469
1
W
Neith
9,514
560
32
2
0
243,333
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role