Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Adeepdeath
Jormungandr
Level 23
God Stats
2W - 3L
1,458 SR
Queue Stats
132W - 126L
1,323 Elo+
Solo
Athena
Athena
Dawnlighter
Athena
Level 14
God Stats
4W - 12L
1,134 SR
Queue Stats
50W - 56L
1,125 Elo+
Solo
Medusa
Medusa
MotherOfShibas
Medusa
Level 16
God Stats
5W - 9L
1,429 SR
Queue Stats
29W - 35L
1,198 Elo+
Solo
Olorun
Olorun
sleepyscribe
Olorun
Level 28
God Stats
3W - 8L
1,394 SR
Queue Stats
146W - 153L
1,462 Elo+
Solo
Team Averages
Level 20
1,383 SR
1,322 Elo+

VS

Team Averages
Level 18
1,446 SR
1,284 Elo+
Loki
Loki
Areschicken
Loki
Level 20
God Stats
12W - 14L
1,425 SR
Queue Stats
96W - 106L
1,314 Elo+
Solo
Khepri
Khepri
DASDAJH
Khepri
Level 16
God Stats
3W - 6L
1,285 SR
Queue Stats
55W - 64L
1,162 Elo+
Party 1
Cernunnos
Cernunnos
Leoxgom96
Cernunnos
Level 17
God Stats
14W - 7L
1,500 SR
Queue Stats
125W - 182L
1,374 Elo+
Solo
Pele
Pele
Muzzilo
Pele
Level 20
God Stats
9W - 3L
1,676 SR
Queue Stats
46W - 44L
1,379 Elo+
Solo
Agni
Agni
WhatFKimGod
Agni
Level 16
God Stats
8W - 9L
1,343 SR
Queue Stats
15W - 26L
1,190 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 1 / 0
5,681
406
3,780
7,560
4,167
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
Adeepdeath
Jormungandr
10
2 / 4 / 0
6,514
465
4,471
9,784
3,748
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Athena
3
0 / 0 / 0
4,620
330
0
2,928
762
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes

Shoes

+6%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 2
6,071
434
3,071
7,627
2,313
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
13
2 / 2 / 0
7,400
529
6,628
7,716
2,273
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,131
509
1,585
6,526
2,403
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
DASDAJH
Khepri
10
2 / 1 / 5
7,231
517
3,531
4,040
2,419
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Leoxgom96
Cernunnos
12
1 / 1 / 0
7,403
529
3,807
5,707
1,877
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Pele
Muzzilo
Pele
14
5 / 0 / 0
9,135
653
6,288
10,454
3,727
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
3 / 1 / 3
7,239
517
8,789
5,783
2,343
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
5
Kills
11
11
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
1
0
1
L
Jormungandr
Adeepdeath
Jormungandr
2
4
0
0.5
W
0
2
0
0
W
Khepri
DASDAJH
Khepri
2
1
5
4.5
L
Athena
0
0
0
0
W
Cernunnos
Leoxgom96
Cernunnos
1
1
0
1
L
0
4
2
0.25
W
Pele
Muzzilo
Pele
5
0
0
5
W
3
1
3
4.5
L
Olorun
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,950
Damage
24,000
35,615
Taken
32,510
13,263
Mitigated
12,769
11,203
Healing
9,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,780
773
0
1,905
7,560
4,167
0
789
6,771
0
18,295
L
Jormungandr
Adeepdeath
Jormungandr
4,471
1,144
0
1,800
9,784
3,748
364
7,170
2,614
23,163
0
W
1,585
511
0
1,140
6,526
2,403
1,833
3,017
3,484
0
36,788
W
Khepri
DASDAJH
Khepri
3,531
263
0
240
4,040
2,419
220
1,622
2,418
11,308
0
L
Athena
0
0
0
1,333
2,928
762
0
0
2,928
7,473
0
W
Cernunnos
Leoxgom96
Cernunnos
3,807
2,196
0
674
5,707
1,877
2,289
295
5,137
0
33,488
L
3,071
1,794
0
2,105
7,627
2,313
692
4,361
3,266
0
30,435
W
Pele
Muzzilo
Pele
6,288
1,732
0
5,791
10,454
3,727
0
3,730
6,699
0
62,438
W
8,789
1,848
0
1,670
5,783
2,343
633
2,435
3,347
37,624
0
L
Olorun
6,628
4,347
0
4,060
7,716
2,273
0
0
7,716
48,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,286
Gold Earned
38,139
224
Minions Killed
311
0
Camps Cleared
0
1,016,266
Distance Traveled
1,236,878
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,681
406
31
2
0
258,829
1
L
Jormungandr
6,514
465
41
3
0
228,078
2
W
Loki
7,131
509
69
5
0
212,762
0
W
Khepri
7,231
517
14
1
0
257,342
1
L
Athena
4,620
330
12
1
0
67,147
0
W
Cernunnos
7,403
529
63
5
0
224,351
2
L
Medusa
6,071
434
51
4
0
233,792
2
W
Pele
9,135
653
90
6
0
285,646
0
W
Agni
7,239
517
75
5
0
256,777
0
L
Olorun
7,400
529
89
6
0
228,420
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role