Player Matchup

Fenrir
Fenrir
Gr4veR0bb3r
Fenrir
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
999 Elo+
Party 1
Cthulhu
Cthulhu
MWSL01
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 38L
1,001 Elo+
Party 1
Jormungandr
Jormungandr
Tw1st3dT4m4sh1
Jormungandr
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 68L
999 Elo+
Party 1
Team Averages
Level 40
1,500 SR
1,000 Elo+

VS

Team Averages
Level 16
1,556 SR
1,230 Elo+
Medusa
Medusa
MoneyHands314
Medusa
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 32L
1,138 Elo+
Party 2
Geb
Geb
honbrolo11
Geb
Level 19
God Stats
5W - 3L
1,500 SR
Queue Stats
35W - 47L
1,178 Elo+
Party 2
Discordia
Discordia
hunterb12321
Discordia
Level 12
God Stats
2W - 0L
1,669 SR
Queue Stats
9W - 15L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
3 / 12 / 0
9,524
733
7,126
18,952
6,454
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
MWSL01
Cthulhu
12
2 / 18 / 2
9,785
753
7,537
29,482
19,923
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
Tw1st3dT4m4sh1
Jormungandr
10
3 / 13 / 2
9,628
741
7,278
17,633
18,703
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
26 / 4 / 11
13,312
1,024
30,826
10,165
4,063
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 2 / 32
11,304
870
6,956
14,368
12,418
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
hunterb12321
Discordia
15
12 / 2 / 16
12,151
935
14,164
6,818
2,309
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
102
8
Kills
43
43
Deaths
8
4
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
12
0
0.25
L
Cthulhu
MWSL01
Cthulhu
2
18
2
0.17
W
26
4
11
7.88
L
Jormungandr
Tw1st3dT4m4sh1
Jormungandr
3
13
2
0.31
W
5
2
32
10.5
W
Discordia
hunterb12321
Discordia
12
2
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,941
Damage
51,946
66,067
Taken
31,351
45,080
Mitigated
18,790
1,039
Healing
2,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,126
1,716
0
667
18,952
6,454
0
5,831
13,121
0
23,944
L
Cthulhu
MWSL01
Cthulhu
7,537
756
0
0
29,482
19,923
0
8,995
20,487
22,673
0
W
30,826
20,863
851
799
10,165
4,063
3,189
3,361
6,661
0
53,031
L
Jormungandr
Tw1st3dT4m4sh1
Jormungandr
7,278
1,852
0
372
17,633
18,703
67
6,294
11,339
21,366
0
W
6,956
2,208
0
0
14,368
12,418
130
7,556
6,487
18,930
0
W
Discordia
hunterb12321
Discordia
14,164
2,077
176
1,157
6,818
2,309
175
3,341
3,352
62,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,937
Gold Earned
36,767
67
Minions Killed
156
0
Camps Cleared
0
573,796
Distance Traveled
671,356
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,524
733
27
2
0
221,056
1
L
Cthulhu
9,785
753
19
1
0
159,317
0
W
Medusa
13,312
1,024
51
4
0
208,691
0
L
Jormungandr
9,628
741
21
2
0
193,423
0
W
Geb
11,304
870
25
2
0
232,701
0
W
Discordia
12,151
935
80
6
0
229,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role