Player Matchup

Ravana
Ravana
 
Ravana
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
BlossumPossum
Xing Tian
Level 85
God Stats
5W - 4L
1,306 SR
Queue Stats
125W - 151L
1,510 Elo+
Party 1
Jormungandr
Jormungandr
DstUrB
Jormungandr
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
220W - 216L
1,554 Elo+
Solo
Jing Wei
Jing Wei
LoneWolf42
Jing Wei
Level 160
God Stats
401W - 126L
1,944 SR
Queue Stats
723W - 261L
1,719 Elo+
Solo
Olorun
Olorun
PickleMan007
Olorun
Level 129
God Stats
3W - 7L
1,292 SR
Queue Stats
262W - 217L
1,556 Elo+
Solo
Team Averages
Level 132
1,508 SR
1,568 Elo+

VS

Team Averages
Level 113
1,566 SR
1,565 Elo+
Hera
Hera
Jackaroo1
Hera
Level 121
God Stats
6W - 5L
1,543 SR
Queue Stats
164W - 171L
1,592 Elo+
Solo
Sobek
Sobek
Shank
Sobek
Level 159
God Stats
18W - 9L
1,652 SR
Queue Stats
470W - 155L
1,754 Elo+
Party 2
Thor
Thor
Tomolomu
Thor
Level 159
God Stats
3W - 2L
1,385 SR
Queue Stats
131W - 136L
1,506 Elo+
Party 2
Mulan
Mulan
WorldEaterAU
Mulan
Level 57
God Stats
5W - 1L
1,750 SR
Queue Stats
54W - 11L
1,766 Elo+
Party 2
Cupid
Cupid
ZestyLemons07
Cupid
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,208 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
8
1 / 4 / 0
5,249
525
2,524
6,931
2,016
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
BlossumPossum
Xing Tian
4
0 / 5 / 0
3,905
391
482
5,322
1,665
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jormungandr
DstUrB
Jormungandr
9
0 / 4 / 0
5,024
502
2,669
6,193
2,673
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
LoneWolf42
Jing Wei
7
0 / 4 / 0
4,756
476
1,477
5,125
1,143
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Olorun
7
0 / 4 / 1
4,681
468
3,308
5,142
1,643
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
3 / 1 / 4
6,563
656
3,576
3,649
945
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sobek
Shank
Sobek
9
3 / 0 / 10
6,556
656
3,639
8,407
4,668
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
9
0 / 0 / 4
5,939
594
859
5,312
1,682
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
5 / 0 / 0
7,190
719
5,319
7,057
4,138
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
10 / 0 / 6
7,639
764
8,021
4,196
1,061
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
21
21
Deaths
1
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
4
0
0.25
L
Xing Tian
BlossumPossum
Xing Tian
0
5
0
0
L
Jormungandr
DstUrB
Jormungandr
0
4
0
0
W
Hera
3
1
4
5
L
Jing Wei
LoneWolf42
Jing Wei
0
4
0
0
L
Olorun
0
4
1
0.13
W
Sobek
Shank
Sobek
3
0
10
8
W
Thor
0
0
4
2
W
5
0
0
5
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,460
Damage
21,414
28,713
Taken
28,621
9,140
Mitigated
12,494
4,638
Healing
14,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
2,524
739
0
1,315
6,931
2,016
0
2,126
4,805
0
25,875
L
Xing Tian
BlossumPossum
Xing Tian
482
196
0
235
5,322
1,665
0
1,173
4,149
4,143
0
L
Jormungandr
DstUrB
Jormungandr
2,669
856
0
1,400
6,193
2,673
0
0
5,864
23,409
0
W
Hera
3,576
664
0
1,543
3,649
945
969
630
3,019
33,508
0
L
Jing Wei
LoneWolf42
Jing Wei
1,477
1,316
0
1,026
5,125
1,143
0
1,606
3,494
0
22,917
L
Olorun
3,308
1,588
93
569
5,142
1,643
0
2,310
2,807
19,891
0
W
Sobek
Shank
Sobek
3,639
629
0
2,530
8,407
4,668
198
1,494
6,913
11,528
0
W
Thor
859
146
0
2,784
5,312
1,682
838
1,775
3,512
0
25,840
W
5,319
1,218
0
4,484
7,057
4,138
49
1,939
4,793
0
35,809
W
8,021
5,823
253
2,588
4,196
1,061
1,641
271
3,925
0
38,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,615
Gold Earned
33,887
204
Minions Killed
314
0
Camps Cleared
0
797,901
Distance Traveled
984,313
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
5,249
525
52
5
0
187,143
3
L
Xing Tian
3,905
391
3
0
0
103,004
0
L
Jormungandr
5,024
502
57
6
0
170,686
1
W
Hera
6,563
656
76
8
0
179,388
2
L
Jing Wei
4,756
476
50
5
0
186,923
4
L
Olorun
4,681
468
42
4
0
150,145
3
W
Sobek
6,556
656
19
2
0
212,264
2
W
Thor
5,939
594
52
5
0
195,122
6
W
Mulan
7,190
719
92
9
0
214,746
1
W
Cupid
7,639
764
75
8
0
182,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role