Player Matchup

Cthulhu
Cthulhu
KittonMontana
Cthulhu
Level 83
God Stats
5W - 15L
1,289 SR
Queue Stats
46W - 93L
1,250 Elo+
Party 1
Medusa
Medusa
jerrbear1
Medusa
Level 40
God Stats
3W - 3L
1,394 SR
Queue Stats
14W - 37L
1,263 Elo+
Party 1
Merlin
Merlin
joandeath
Merlin
Level 68
God Stats
1W - 0L
1,731 SR
Queue Stats
36W - 42L
1,473 Elo+
Solo
Team Averages
Level 64
1,471 SR
1,328 Elo+

VS

Team Averages
Level 45
1,430 SR
1,475 Elo+
Achilles
Achilles
Lemon MonSavage
Achilles
Level 66
God Stats
6W - 2L
1,759 SR
Queue Stats
108W - 121L
1,367 Elo+
Party 2
Sol
Sol
Tiddiegrzzly
Sol
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 146L
1,335 Elo+
Party 2
Hel
Hel
YodHehVauHeh
Hel
Level 7
God Stats
0W - 1L
1,033 SR
Queue Stats
1W - 1L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
1 / 0 / 2
11,886
660
8,351
18,067
19,501
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
jerrbear1
Medusa
14
1 / 1 / 1
10,712
595
8,302
11,681
5,014
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
joandeath
Merlin
14
1 / 2 / 1
10,530
585
6,825
10,104
4,009
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
2 / 1 / 1
10,640
591
18,981
19,154
21,115
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 2 / 1
10,364
576
10,657
14,511
5,467
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

3
0 / 0 / 0
8,178
454
0
0
0

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
3
Kills
3
3
Deaths
3
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
0
2
2
L
Achilles
2
1
1
2.5
L
1
2
1
0.75
L
0
0
0
0
W
Medusa
jerrbear1
Medusa
1
1
1
1.5
W
Merlin
joandeath
Merlin
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,478
Damage
29,638
39,852
Taken
33,665
28,524
Mitigated
26,582
11,753
Healing
9,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
8,351
327
2,309
3,556
18,067
19,501
0
6,756
10,901
28,444
0
L
Achilles
18,981
3,313
0
4,121
19,154
21,115
0
8,504
10,650
0
58,176
L
10,657
3,143
0
4,926
14,511
5,467
220
6,845
7,666
64,102
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
jerrbear1
Medusa
8,302
3,151
1,336
1,917
11,681
5,014
2,186
1,407
9,974
0
76,675
W
Merlin
joandeath
Merlin
6,825
619
0
2,635
10,104
4,009
485
2,530
7,499
49,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,128
Gold Earned
29,182
238
Minions Killed
152
0
Camps Cleared
0
980,113
Distance Traveled
644,466
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,886
660
48
3
0
371,488
0
L
Achilles
10,640
591
66
4
0
363,951
3
L
Sol
10,364
576
86
5
0
280,515
1
L
Hel
8,178
454
0
0
0
0
0
W
Medusa
10,712
595
96
5
0
330,887
4
W
Merlin
10,530
585
94
5
0
277,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role