Player Matchup

Cthulhu
Cthulhu
CoIoneI JF
Cthulhu
Level 15
God Stats
2W - 0L
1,764 SR
Queue Stats
9W - 1L
1,693 Elo+
Party 1
Chaac
Chaac
Klentil
Chaac
Level 160
God Stats
1W - 1L
1,749 SR
Queue Stats
5W - 9L
1,307 Elo+
Party 1
Set
Set
Vamana op
Set
Level 30
God Stats
6W - 0L
2,006 SR
Queue Stats
12W - 0L
2,061 Elo+
Party 1
Kukulkan
Kukulkan
WaevheDosses
Kukulkan
Level 28
God Stats
1W - 0L
1,731 SR
Queue Stats
16W - 0L
2,052 Elo+
Party 1
Team Averages
Level 58
1,813 SR
1,778 Elo+

VS

Team Averages
Level 76
1,627 SR
1,562 Elo+
Sol
Sol
Ceeasefire
Sol
Level 93
God Stats
0W - 1L
1,559 SR
Queue Stats
30W - 29L
1,545 Elo+
Solo
Achilles
Achilles
Dawur
Achilles
Level 105
God Stats
2W - 4L
1,597 SR
Queue Stats
48W - 33L
1,815 Elo+
Solo
Amaterasu
Amaterasu
Visminor
Amaterasu
Level 80
God Stats
1W - 2L
1,612 SR
Queue Stats
33W - 34L
1,543 Elo+
Solo
He Bo
He Bo
slenderNik811
He Bo
Level 24
God Stats
0W - 1L
1,740 SR
Queue Stats
0W - 4L
1,346 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CoIoneI JF
Cthulhu
10
4 / 0 / 5
6,396
1,066
3,307
3,297
2,473
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chaac
Klentil
Chaac
10
3 / 0 / 2
6,197
1,033
3,115
2,940
2,245
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

11
5 / 2 / 2
6,316
1,053
3,921
4,955
2,144
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Kukulkan
WaevheDosses
Kukulkan
11
0 / 0 / 4
5,962
994
4,268
2,806
993
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,414
736
436
1,890
570
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Achilles
Dawur
Achilles
10
2 / 1 / 0
5,272
879
4,949
7,070
5,978
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Amaterasu
Visminor
Amaterasu
9
0 / 3 / 1
4,880
813
3,011
7,209
3,574
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8
0 / 7 / 0
4,490
748
1,350
5,592
1,452
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
12
Kills
2
2
Deaths
12
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Cthulhu
CoIoneI JF
Cthulhu
4
0
5
6.5
L
Achilles
Dawur
Achilles
2
1
0
2
W
Chaac
Klentil
Chaac
3
0
2
4
W
5
2
2
3
L
Amaterasu
Visminor
Amaterasu
0
3
1
0.17
W
Kukulkan
WaevheDosses
Kukulkan
0
0
4
2
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,611
Damage
9,746
13,998
Taken
21,761
7,855
Mitigated
11,574
3,969
Healing
3,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
436
117
0
268
1,890
570
0
899
991
2,046
0
W
Cthulhu
CoIoneI JF
Cthulhu
3,307
197
87
654
3,297
2,473
493
963
2,334
9,887
0
L
Achilles
Dawur
Achilles
4,949
1,927
0
688
7,070
5,978
0
3,204
3,841
0
13,977
W
Chaac
Klentil
Chaac
3,115
475
0
871
2,940
2,245
1,610
380
2,560
0
16,999
W
3,921
1,818
0
1,141
4,955
2,144
150
527
4,428
0
9,206
L
Amaterasu
Visminor
Amaterasu
3,011
1,440
0
2,332
7,209
3,574
0
2,195
4,964
0
11,779
W
Kukulkan
WaevheDosses
Kukulkan
4,268
527
0
1,216
2,806
993
114
408
2,398
20,565
0
L
1,350
110
0
0
5,592
1,452
0
2,150
3,342
5,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,871
Gold Earned
19,056
97
Minions Killed
51
7
Camps Cleared
5
530,506
Distance Traveled
347,642
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,414
736
3
1
1
19,927
0
W
Cthulhu
6,396
1,066
16
3
2
141,350
0
L
Achilles
5,272
879
22
4
2
128,333
1
W
Chaac
6,197
1,033
22
4
2
134,267
0
W
Set
6,316
1,053
17
3
1
127,847
0
L
Amaterasu
4,880
813
20
3
1
115,397
3
W
Kukulkan
5,962
994
42
7
2
127,042
1
L
He Bo
4,490
748
6
1
1
83,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role