Player Matchup

Fenrir
Fenrir
Animus_omnis
Fenrir
Level 13
God Stats
4W - 2L
1,500 SR
Queue Stats
28W - 37L
1,259 Elo+
Solo
Olorun
Olorun
Art47
Olorun
Level 26
God Stats
7W - 7L
1,431 SR
Queue Stats
71W - 97L
1,189 Elo+
Solo
Odin
Odin
DylChil08
Odin
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,118 Elo+
Solo
Neith
Neith
krivi_stunt
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Pele
Pele
pvpiiclok23
Pele
Level 13
God Stats
9W - 11L
1,211 SR
Queue Stats
25W - 28L
1,097 Elo+
Solo
Team Averages
Level 14
1,428 SR
1,233 Elo+

VS

Team Averages
Level 15
1,427 SR
1,373 Elo+
Anhur
Anhur
 
Anhur
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
McRausis
Vulcan
Level 29
God Stats
19W - 19L
1,359 SR
Queue Stats
28W - 35L
1,196 Elo+
Solo
Cthulhu
Cthulhu
PastorCthulhu
Cthulhu
Level 0
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Ymir
Ymir
dvui-zdaly66
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Zeus
Zeus
xDanielx007
Zeus
Level 13
God Stats
3W - 5L
1,274 SR
Queue Stats
16W - 23L
1,171 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 0 / 0
5,550
555
226
5,309
1,391
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Olorun
Art47
Olorun
12
5 / 0 / 1
6,639
664
3,878
2,200
708
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Odin
8
4 / 0 / 2
5,317
532
2,543
3,322
1,929
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Boots

Boots

+6%
Movement Speed

8
1 / 0 / 2
5,138
514
2,004
2,844
872
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

9
2 / 0 / 2
5,520
552
1,837
2,810
760
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 2 / 0
4,428
443
935
3,067
823
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vulcan
McRausis
Vulcan
7
0 / 4 / 0
4,240
424
1,447
4,273
2,485
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
2
0 / 1 / 0
3,522
352
90
986
336
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

2
0 / 2 / 0
3,556
356
330
1,699
610
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 0
4,509
451
2,741
3,608
787
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
13
Kills
0
0
Deaths
13
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
W
Fenrir
1
0
0
1
W
Olorun
Art47
Olorun
5
0
1
5.5
W
Odin
4
0
2
5
L
Vulcan
McRausis
Vulcan
0
4
0
0
L
Cthulhu
0
1
0
0
L
0
2
0
0
W
1
0
2
2
W
2
0
2
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,488
Damage
5,543
16,485
Taken
13,633
5,660
Mitigated
5,041
6,209
Healing
833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
935
579
0
326
3,067
823
0
210
2,857
0
12,198
W
Fenrir
226
23
0
3,422
5,309
1,391
310
195
5,089
0
26,840
W
Olorun
Art47
Olorun
3,878
1,953
165
1,295
2,200
708
2,154
712
1,388
31,651
0
W
Odin
2,543
751
0
831
3,322
1,929
0
1,667
1,605
0
9,568
L
Vulcan
McRausis
Vulcan
1,447
521
0
150
4,273
2,485
0
2,642
1,631
14,439
0
L
Cthulhu
90
90
0
0
986
336
0
404
582
1,173
0
L
330
235
0
0
1,699
610
0
622
1,031
3,409
0
W
2,004
517
0
250
2,844
872
377
1,582
1,212
0
15,624
W
1,837
166
0
246
2,810
760
1,080
227
2,583
0
18,728
L
2,741
903
99
258
3,608
787
99
0
3,447
16,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,164
Gold Earned
20,255
196
Minions Killed
96
0
Camps Cleared
0
864,409
Distance Traveled
522,428
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,428
443
27
3
0
157,305
4
W
Fenrir
5,550
555
50
5
0
171,332
0
W
Olorun
6,639
664
61
6
0
152,288
0
W
Odin
5,317
532
11
1
0
176,183
3
L
Vulcan
4,240
424
25
3
0
156,563
0
L
Cthulhu
3,522
352
3
0
0
32,976
0
L
Ymir
3,556
356
4
0
0
49,927
0
W
Neith
5,138
514
40
4
0
148,644
0
W
Pele
5,520
552
34
3
0
215,962
0
L
Zeus
4,509
451
37
4
0
125,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role