Player Matchup

Sylvanus
Sylvanus
Captzone1
Sylvanus
Level 117
God Stats
23W - 20L
1,534 SR
Queue Stats
58W - 61L
1,443 Elo+
Party 1
Merlin
Merlin
ChickenSuper
Merlin
Level 122
God Stats
13W - 13L
1,442 SR
Queue Stats
344W - 324L
1,545 Elo+
Party 1
Ne Zha
Ne Zha
FORCEHARMMER
Ne Zha
Level 46
God Stats
0W - 4L
1,443 SR
Queue Stats
5W - 15L
1,259 Elo+
Solo
Team Averages
Level 95
1,473 SR
1,416 Elo+

VS

Team Averages
Level 79
1,475 SR
1,404 Elo+
Vulcan
Vulcan
Doebringer
Vulcan
Level 82
God Stats
11W - 14L
1,524 SR
Queue Stats
67W - 77L
1,364 Elo+
Solo
Fenrir
Fenrir
Fortress22
Fenrir
Level 66
God Stats
4W - 4L
1,401 SR
Queue Stats
4W - 7L
1,349 Elo+
Solo
Ne Zha
Ne Zha
yoshirosagara
Ne Zha
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Captzone1
Sylvanus
15
0 / 3 / 4
12,073
525
6,786
21,733
20,730
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
16
2 / 7 / 2
12,792
556
20,116
24,807
8,890
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
16
5 / 4 / 0
13,536
589
8,284
24,609
12,010
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Doebringer
Vulcan
20
9 / 1 / 5
15,463
672
37,600
12,752
4,420
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Fortress22
Fenrir
15
1 / 2 / 11
13,508
587
6,248
19,615
10,818
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
4 / 4 / 8
13,737
597
19,547
13,028
7,603
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
7
Kills
14
14
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Captzone1
Sylvanus
0
3
4
0.67
L
Merlin
2
7
2
0.43
W
Vulcan
Doebringer
Vulcan
9
1
5
11.5
L
Ne Zha
5
4
0
1.25
W
Fenrir
Fortress22
Fenrir
1
2
11
3.25
W
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,186
Damage
63,395
71,149
Taken
45,395
41,630
Mitigated
22,841
26,677
Healing
7,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Captzone1
Sylvanus
6,786
285
8,264
9,841
21,733
20,730
362
14,102
7,406
30,365
0
L
Merlin
20,116
717
0
7,354
24,807
8,890
544
14,815
9,717
96,581
0
W
Vulcan
Doebringer
Vulcan
37,600
17,685
0
2,750
12,752
4,420
195
8,636
4,116
125,421
0
L
Ne Zha
8,284
1,694
0
1,218
24,609
12,010
0
8,755
15,554
0
42,536
W
Fenrir
Fortress22
Fenrir
6,248
1,136
0
2,835
19,615
10,818
1,528
11,039
8,576
0
56,052
W
19,547
3,225
563
1,845
13,028
7,603
1,406
7,390
5,638
0
47,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,401
Gold Earned
42,708
216
Minions Killed
264
0
Camps Cleared
0
1,109,498
Distance Traveled
1,354,774
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
12,073
525
44
2
0
346,812
1
L
Merlin
12,792
556
132
6
0
362,893
1
W
Vulcan
15,463
672
172
7
0
464,284
2
L
Ne Zha
13,536
589
40
2
0
399,793
0
W
Fenrir
13,508
587
54
2
0
485,595
1
W
Ne Zha
13,737
597
38
2
0
404,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role